Jump to content

Learning FNVEdit and it's multiple uses.


TheIrishAce

Recommended Posts

Hi all, so I'm wanting to learn how to use FNVEdit and what I can do with its power.

Today I downloaded a PPSH-41 mod for example and I wanted to create some sort of edit that will add it to the possible weapons raiders would spawn with.

Upon opening FNVEdit I can tell there is leveled list data so I assume this is the code that makes it spawn in the world or containers etc..

 

Any help with adding the weapon to random naturally spawning raiders would be appreciated.

Edited by TheIrishAce
Link to comment
Share on other sites

FNVEdit is the FNV game specific version of "TES5Edit", also known as "xEdit". The same executable file is simply renamed to the name expected for a particular game (e.g. "TES5Edit" renamed to "FNVEdit"). It's official, online documentation is "The Tome of xEdit".

 

However, xEdit is basically an "editor" of existing plugin records. To add weapons (especially "new" weapons that do not exist in the vanilla game) to "spawning" actors, you need to create an ESP plugin containing the art assets (e.g. your PPSH-41 mod) and a script to add that weapon's "Editor-ID" to the appropriate leveled lists. In this instance, as the art assets are someone else's mod, you want to create your own "compatibility patch". Please see the wiki article "Compatibility Patching" for the basic process. There is also the "Multiple file Merge-Up Procedure" article for a more complex example.

Please see the 'GECK Form-ID, Base-ID, Ref-ID, and Editor-ID' section; as well as the 'TIP Adding Items to Actors aka Leveled Lists' and 'TIP Level Lists and GetBaseObject versus GetBaseForm' entries under the "Scripting" section of the wiki "Getting started creating mods using GECK" article. There are also some tutorials under the "Weapons" section that may have portions relevant to your intent as well.

-Dubious-

Link to comment
Share on other sites

So after looking over the links it's clear to see that this is more complex than first thought. Is there a way to achieve my desired results without using GECK?

Currently the more informational links seem to be only to do with GECK and not xEdit.

 

I know a decent amount about the GECK already, but was wondering if this was possible without it.

Edited by TheIrishAce
Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...