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How do you use a static object as a portal?


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Hey, thanks for clicking, me and a few people are working on a big mod, and we need to use boats for travelling (quite a lot like the boats to and from castle Volkihar and the northern coast of Haafingar). Only problem is.. we don't really know how to. :\

 

Could somebody please tell me briefly how to enable this? :)

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Hey, thanks for clicking, me and a few people are working on a big mod, and we need to use boats for travelling (quite a lot like the boats to and from castle Volkihar and the northern coast of Haafingar). Only problem is.. we don't really know how to. :\

 

Could somebody please tell me briefly how to enable this? :)

 

- Extract the mesh for the static object you want to use from the appropriate BSA

- Move the extracted mesh to .../Data/Meshes/YOURMOD

- Make a copy of a teleport door in the CK with a new name

- Edit that copy and change it's model to the one you extracted

 

Hey presto, object has the properties of a teleport door, and uses the model of a static.

 

:thumbsup:

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Hey, thanks for clicking, me and a few people are working on a big mod, and we need to use boats for travelling (quite a lot like the boats to and from castle Volkihar and the northern coast of Haafingar). Only problem is.. we don't really know how to. :\

 

Could somebody please tell me briefly how to enable this? :)

 

- Extract the mesh for the static object you want to use from the appropriate BSA

- Move the extracted mesh to .../Data/Meshes/YOURMOD

- Make a copy of a teleport door in the CK with a new name

- Edit that copy and change it's model to the one you extracted

 

Hey presto, object has the properties of a teleport door, and uses the model of a static.

 

:thumbsup:

 

Hey, thanks :D I was looking in the properties tab, I guess the way I thought it got done was wrong :') Kudos! :)

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