braveheart101 Posted August 27, 2012 Share Posted August 27, 2012 Hey, thanks for clicking, me and a few people are working on a big mod, and we need to use boats for travelling (quite a lot like the boats to and from castle Volkihar and the northern coast of Haafingar). Only problem is.. we don't really know how to. :\ Could somebody please tell me briefly how to enable this? :) Link to comment Share on other sites More sharing options...
tetradite Posted August 27, 2012 Share Posted August 27, 2012 Hey, thanks for clicking, me and a few people are working on a big mod, and we need to use boats for travelling (quite a lot like the boats to and from castle Volkihar and the northern coast of Haafingar). Only problem is.. we don't really know how to. :\ Could somebody please tell me briefly how to enable this? :) - Extract the mesh for the static object you want to use from the appropriate BSA- Move the extracted mesh to .../Data/Meshes/YOURMOD- Make a copy of a teleport door in the CK with a new name- Edit that copy and change it's model to the one you extracted Hey presto, object has the properties of a teleport door, and uses the model of a static. :thumbsup: Link to comment Share on other sites More sharing options...
braveheart101 Posted August 27, 2012 Author Share Posted August 27, 2012 Hey, thanks for clicking, me and a few people are working on a big mod, and we need to use boats for travelling (quite a lot like the boats to and from castle Volkihar and the northern coast of Haafingar). Only problem is.. we don't really know how to. :\ Could somebody please tell me briefly how to enable this? :) - Extract the mesh for the static object you want to use from the appropriate BSA- Move the extracted mesh to .../Data/Meshes/YOURMOD- Make a copy of a teleport door in the CK with a new name- Edit that copy and change it's model to the one you extracted Hey presto, object has the properties of a teleport door, and uses the model of a static. :thumbsup: Hey, thanks :D I was looking in the properties tab, I guess the way I thought it got done was wrong :') Kudos! :) Link to comment Share on other sites More sharing options...
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