Arbidon Posted May 31, 2019 Share Posted May 31, 2019 (edited) https://forums.nexusmods.com/index.php?/topic/7686548-on-binding-flesh-and-bone-constructs/ Hello everyone. I am working on a decently sized modifcation for skyrim that will hopefully give the option to the player, of being a commander of a guild/army of skeletons/ insert follower type here and make it dynamic. I have already posted elsewhere, but I think that this area of the forum was the most appropriate for the topic in question - so I apologize for that. The player will assist 1 of 4 new guilds, each with their own tricks, each taking residence in a hold, like the days of yore - the player may join the guilds, or create a guild a long side them. The new guilds will claim a territory and keep a decent eye on it, as well as clear dungeons, collect loot - and store it in their guild vaults. Giving some additional targets for the theif character as well. Additionally, the player may offer the guilds information, such as giving them the location of a powerful enchanted item, if they are interested, and many other things. There are also new generic enemy factions to worry about who will expand. The idea of this mod is chiefly to give the player more of a reason for having friends - and to allow people to play the game with more npc companions without it being easywinmode - because now they can truly have rivals. Better leave a few guards outside that dungeon you want to plunder. You wont know whose watching, and waiting. Each guild is designed to have their own methods of combat. The first installment of the mod focuses on a group of mages, called The Red Wizards - A mercenary group of spellswords, that are a cross between the companions, and the dark brotherhood, and the dawnguard and frequently encounter all 3. Their line of work includes Escorting important merchants, Protecting someone from assassination (where they occasionally encounter the dark brotherhood). They are often hired in groups to clear bandit dens, or hunt down necromancers - and to a lesser extent, vampires. They are also occasionally hired to steal things to a lesser degree. They are not exactly good guys - they are mercenaries, and very powerful ones. Unlike all the factions that come packaged with the base game - the red wizard faction can be destroyed utterly - and even be reborn over and over. In order to maintain this multi-role capacity They practice binding, or spellweaving - a very old ability that allows them to mash different schools of magic togeather, Mainly alteration/conjuration/enchanting to create undead constructs, and alter themselves physically with augmented abilities. They use reagents and empty soul gems in their magics. They have their own host of undead creations to rival the greatest of necromancers, and their own mage created strain of vampirism that is altogeather different - as well as the secret to the most classical form of Lichdom, some might remember from morrowind. They do not practice deeply destruction magic, restoration, or illusion. They prefer instead to graft healing abilities into their own bodies, as well as spell absorbtion to counter enemy mages. This process has its draw backs, however. The Red Wizards have a hostile Relationship with the Synod Mages - who you will also encounter and can work with or hate on. The Red Wizards Have a hostile relationship with the dark brotherhood, as they frequently are hired to protect people from them. The only thing to rival the fear of being hunted by the dark brotherhood is running into A Red Wizard. The Red Wizards are friendly with the college, as some of their members come from the college, and they regard the college as a respected magical institution, and will on rare occasion, seek out the most knoweldgeable of their staff to assist them. The Red Wizards are a highly focused magical group. So, they respect the broader roles others play. The College Of Whispers: The Red Wizards are cautious of this group of mages on the whole but maintain aimable relations and trade agreements. The Imperials: If you are in imperial territory, you will be taxed by imperial tax collectors. They WILL find you, and you WILL pay, as they can and will frequently - put a bounty on your head for tax evasion to any one of these groups as well as the companions....save for the dark brotherhood. The Imperials will not typically send a battalion of troops after you, as there is a war going on, however, it isn't impossible. Instead you will find any of these groups. Your relationship with them can make a difference. The Storm Cloaks: Thought you could evade the tax man by moving into the coldest areas of the planet and be a rebel? Think again, even rebels pay taxes. In fact, he's a rebel tax collector, rebeling against rebels who don't pay. He will do the same thing as the imperial tax collector, but more rebly. The player will meet and make up their minds about all these groups during the course of the mod and will have their own disagreements/agreements with them. On top of everything the player will be able to offer their own magical services to these factions while remaining neutral. You may sell undead constructs to any of the mage schools that allow it, or perform services for the synod, or assist the college of whispers. They may send you a student to train if you are a very powerful mage, or request you resolve a dispute. THe idea is to open up more dynamic quests and possiblities to make playing skyrim more RPGish for the endgame character, who has done it all. As of right now - the framework for most of this is set or being set. The undead creation process is being updated and worked on and the red wizards are being designed as well as all the goodies for intereacting with them.I am a scripter and 3d modeler - though I do not have knowledge of nifscope.As my original post stated, I am looking for other souls who might devote an afternoon of their time here and there for development of this idea and cover the areas I cannot devote my fullest attentions to such as creation of the guild hall and new quest areas - new entertainment valuequests writing - Good quests and stories make the game much more interesting. npc creation - just making the NPCS unique and interesting - desinging their faces and giving them the personality they need.Additional Scripters: Faster Code base always a plus The biggest role someone could fill would be this one below-Nifscope operator to make my models usable. Alpha Testers - for feedback. Anyone who wants to help should have discord and an afternoon free sometime. I am looking to create this for both fun, and to continue learning, as well as a bit of a portfolio piece i can point to. Anyone who wants to join, let me know Thanks for your time and interest Edited May 31, 2019 by Arbidon Link to comment Share on other sites More sharing options...
TobiaszPL Posted June 1, 2019 Share Posted June 1, 2019 TL::DR short version plz? Link to comment Share on other sites More sharing options...
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