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Please Help


KeiranGinge1

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this texture is done by separating the weapon into pieces (e.g. main body) and only allowing one colour all over... due to the lack of a texture layout/map 2D thingy

 

That would be done by connecting the pieces and then applying the Unwrap UVW Map modifier to it. A good way to separate the different sections in the UVW map is to select them by element, so you can flatten them individually based on their shapes.

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You could try loading the model in Nifskope, right-click the model then click "texture" then "export UV map" (if I remember correctly). This lets you save a UV template as a TGA file. You can then load in Gimp or Photoshop, paint it, then save/export it as a dds file.
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