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Game crashing With Fook2


pop504

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So here's my problem my game is consistently crashing as soon as i enter megaton. Before this it was mortiary's saloon. I've made sure my load order is correct and that had have foose and on top of that ive changed my Fallout.ini to run on 2 core procersors yet still it consistently crashes. I know for a fact its the mod because every time i disable them i am able to load megaton perfectly with no crash. Is there something im forgetting or am i just screwed?

Fallout3.esm

Anchorage.esm

BrokenSteel.esm

Zeta.esm

PointLookout.esm

ThePitt.esm

CALIBR.esm

FOOK2 - Main.ESM

FOOK2 - [DIK] DLC Improvement Kit.ESM

FOOK2 - Main.esp

FOOK2 - [DIK] DLC Improvement Kit.esp

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[DIK] DLC Improvement Kit was abandoned about 2 years ago. *scoffs* You know besides the whole project being abandoned. Can you imagine if Fallout 3 was abandoned halfway thru the development, but heh we used it anyway. Sounds like a great plan... Some guy picked up the Fallout Overhawl Kit project (fook) I would go back an read everything he said again. Fook 1 was great, almost perfect. Then they went to 2.0 an it went down the toilet. Besides that the whole idea behind a overhawl was that the amount of mods you could use was very limited.

 

Hence put them all in one, which isn't the case now. Later they patched the game to allow more mods an the overhawl wasn't needed anymore. Now it's just a very poor design as it will conflict with anything else you load in almost everycase. What the community did to get around that is to all use the same generic load out. Play tested an patched to at least work more than half the time. It's lame an stupid an also doesn't include Fook. Those load orders will always crash to some degree. So try to only use one big overhawl at a time. Even better don't use them at all.

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[DIK] DLC Improvement Kit was abandoned about 2 years ago. *scoffs* You know besides the whole project being abandoned. Can you imagine if Fallout 3 was abandoned halfway thru the development, but heh we used it anyway. Sounds like a great plan... Some guy picked up the Fallout Overhawl Kit project (fook) I would go back an read everything he said again. Fook 1 was great, almost perfect. Then they went to 2.0 an it went down the toilet. Besides that the whole idea behind a overhawl was that the amount of mods you could use was very limited.

 

Hence put them all in one, which isn't the case now. Later they patched the game to allow more mods an the overhawl wasn't needed anymore. Now it's just a very poor design as it will conflict with anything else you load in almost everycase. What the community did to get around that is to all use the same generic load out. Play tested an patched to at least work more than half the time. It's lame an stupid an also doesn't include Fook. Those load orders will always crash to some degree. So try to only use one big overhawl at a time. Even better don't use them at all.

 

so pretty much its broken from the start?

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  • 3 years later...
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