Pau1K311y Posted August 28, 2012 Share Posted August 28, 2012 Hi, again, In the hideout I have found that the Pinpoint texture is messed up. Has anyone else had that problem? I wondered if it conflicted with the WRP or WMX mods. Here is my load order: FalloutNV.esmDeadMoney.esmHonestHearts.esmOldWorldBlues.esmLonesomeRoad.esmGunRunnersArsenal.esmClassicPack.esmMercenaryPack.esmTribalPack.esmCaravanPack.esmELECTRO-CITY - CompletedWorkorders.esmELECTRO-CITY - Highways and Byways.esmAWorldOfPain(Preview).esmInterior Lighting Overhaul - Core.esmProject Nevada - Core.esmProject Nevada - Equipment.esmProject Nevada - Rebalance.espProject Nevada - Cyberware.espUWHNV-Core.esmMission Mojave - Ultimate Edition.espMMUE-CP-Electrocity.espUHNV.espUHNV-Dead Money.espUHNV-Honest Hearts.espUHNV-OWB.espUHNV-Lonesome Road.espUWHNV-Addon-DLC.espUWHNV-Addon-GRA.espUWHNV-Addon-FollowerHome.espUWHNV-Addon-NoCompanionsRoom.espProject Nevada - Dead Money.espProject Nevada - Honest Hearts.espProject Nevada - Old World Blues.espProject Nevada - Lonesome Road.espProject Nevada - Gun Runners' Arsenal.espSR-25.espM37Ithaca.espDragonskinTacticalOutfit.espDragonskinNCRPersonnelWearingOutfits.espDragonskinBonusPack.espDTO-ProjectNevada.espDTOBP-ProjectNevada.espQS_Blackwolf_NV_Backpackmod.espAWOPDeadMoney.espMMUE-CP-AWOP.espMMUE-CP-PNCore.espMMUE-CP-PNRebalance.espMMUE-CP-PNEquipment.espMMUE-CP-PNOWB.espNVWillow.espWeaponModsExpanded.espWMX-ModernWeapons.espWMX-MW-GRA.espWMX-DeadMoney.espWMX-HonestHearts.espWMX-OldWorldBlues.espWMX-LonesomeRoad.espWMX-GunRunnersArsenal.espWMX-ArenovalisTextures.espEVE FNV.espT45d Power Armor Replacement - PN.espMMUE-CP-EVE.espMMUE-CP-WMX.espWMX-EVE.espInterior Lighting Overhaul - Ultimate Edition.espILO - PipBoy Light.espILO - A World of Pain.espMerge.esp Total active plugins: 68Total plugins: 68 Any suggestions? I also wondered if there was a preference between WME and WMX as regards compatability? Link to comment Share on other sites More sharing options...
Cynthetic Posted August 28, 2012 Share Posted August 28, 2012 (edited) WMX-ArenovalisTextures.esp use it only if u have the arenovalistextures installed. WMX-MW-GRA.esp don´t know for what this is for u need to check this patch why the F**** do u not post in the old topic? and however a thanks will be nice dude... respective a message that ur game is fixed...o_O Edited August 28, 2012 by CYNTHETIC Link to comment Share on other sites More sharing options...
Pau1K311y Posted August 29, 2012 Author Share Posted August 29, 2012 Sorry mate, will keep this one going. Thought i thanked u for the info, although changing NMC turned out to be my main problem. Thanks agin anyway Anyway I have Weapon Retexture Project installed - that is Arenovalis isn't it - and WMX-MW-GRA is comp patch fer the WMX Modern Weapons and Gum Runners Arsenal. This brings me to my problem that I cannot get WMX to work either. Only some of the mods are available at workbench and when i try to install them it says they are done but no change. I have added a couple more comp patches,here is load order again: FalloutNV.esmDeadMoney.esmHonestHearts.esmOldWorldBlues.esmLonesomeRoad.esmGunRunnersArsenal.esmClassicPack.esmMercenaryPack.esmTribalPack.esmCaravanPack.esmAWorldOfPain(Preview).esmInterior Lighting Overhaul - Core.esmUWHNV-Core.esmELECTRO-CITY - CompletedWorkorders.esmELECTRO-CITY - Highways and Byways.esmProject Nevada - Core.esmProject Nevada - Rebalance.espProject Nevada - Cyberware.espProject Nevada - Equipment.esmMission Mojave - Ultimate Edition.espMMUE-CP-Electrocity.espUHNV.espUHNV-Dead Money.espUHNV-Honest Hearts.espUHNV-OWB.espUHNV-Lonesome Road.espUWHNV-Addon-DLC.espUWHNV-Addon-GRA.espUWHNV-Addon-FollowerHome.espUWHNV-Addon-NoCompanionsRoom.espProject Nevada - Dead Money.espProject Nevada - Honest Hearts.espProject Nevada - Old World Blues.espProject Nevada - Lonesome Road.espProject Nevada - Gun Runners' Arsenal.espSR-25.espM37Ithaca.espDragonskinTacticalOutfit.espDragonskinNCRPersonnelWearingOutfits.espDragonskinBonusPack.espDTO-ProjectNevada.espDTOBP-ProjectNevada.espQS_Blackwolf_NV_Backpackmod.espT45d Power Armor Replacement - PN.espAWOPDeadMoney.espMMUE-CP-AWOP.espMMUE-CP-PNCore.espMMUE-CP-PNRebalance.espMMUE-CP-PNEquipment.espMMUE-CP-PNOWB.espNVWillow.espWeaponModsExpanded.espWMX-ModernWeapons.espWMX-MW-GRA.espWMX-DeadMoney.espWMX-HonestHearts.espWMX-OldWorldBlues.espWMX-LonesomeRoad.espWMX-GunRunnersArsenal.espWMX-ArenovalisTextures.espWMX-PreOrderPackCaravan.espWMX-PreOrderPackMercenary.espWMX-PreOrderPackTribal.espEVE FNV.espMMUE-CP-EVE.espMMUE-CP-WMX.espWMX-EVE.espELECTRO-CITY - Darker Nights.espInterior Lighting Overhaul - Ultimate Edition.espILO - PipBoy Light.espILO - A World of Pain.espMerge.esp Total active plugins: 72Total plugins: 72 Link to comment Share on other sites More sharing options...
Cynthetic Posted August 30, 2012 Share Posted August 30, 2012 (edited) hi sry that i not response erlier...RL hits me ;) okay i´ve noticed that the WRP is the arenovalis pack. so that should be ok so far... for ur problem with wmx. what do u mean with "they are gone" orphaned modkits? if there are "orphaned" then its ok. u can try FNVedit and look into ur wmx mod to see what is gone wrong, that problem since there are conflicts between some plugins. i hope u r familiar with FNVedit... btw there are a eve awop patch out u should try it. http://newvegas.nexusmods.com/mods/45298/ try this No WME only AWOP-EVE New Fixed Patch. Edited August 30, 2012 by CYNTHETIC Link to comment Share on other sites More sharing options...
Pau1K311y Posted September 1, 2012 Author Share Posted September 1, 2012 Hi again, Not sure what you are referring to as 'gone'. If you mean the mods I was referring to as being 'done', I meant that the mod was available to perform at workbench and it stated that it had been completed, but then there was no change to the weapon - I seem to remember it was a 10mm mag extension - I still had the mod available for use afterwards. Since then I have had a couple of weapon mods but they are not highlighted for use at workbench. I'll give the eve awop patch a try. Get back to ya... Link to comment Share on other sites More sharing options...
Pau1K311y Posted September 1, 2012 Author Share Posted September 1, 2012 I'm sure this is obvious, but is WMX and WME the same thing? Link to comment Share on other sites More sharing options...
Pau1K311y Posted September 1, 2012 Author Share Posted September 1, 2012 Right, I have added a WMX - AWOP esp. Still nothing. I am a bit rusty with all this but I was sure that I was meant to activate it here at the workbench in 'Construct Items'. When one was available it just appeared highlighted at the top of the list. I have changed my load order a little since noticing this and not bothered to check this but none of the mods I have - or that appear at vendors - appear on the workbench menu. I'm really missing my weapon modding now, PLEASE HELP! Link to comment Share on other sites More sharing options...
Pau1K311y Posted September 1, 2012 Author Share Posted September 1, 2012 Ha, I've realised it's on the pipboy. Doh!!! Link to comment Share on other sites More sharing options...
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