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Underground hideout weapons texture glitch


Pau1K311y

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Hi, again,

 

In the hideout I have found that the Pinpoint texture is messed up. Has anyone else had that problem? I wondered if it conflicted with the WRP or WMX mods. Here is my load order:

 

FalloutNV.esm

DeadMoney.esm

HonestHearts.esm

OldWorldBlues.esm

LonesomeRoad.esm

GunRunnersArsenal.esm

ClassicPack.esm

MercenaryPack.esm

TribalPack.esm

CaravanPack.esm

ELECTRO-CITY - CompletedWorkorders.esm

ELECTRO-CITY - Highways and Byways.esm

AWorldOfPain(Preview).esm

Interior Lighting Overhaul - Core.esm

Project Nevada - Core.esm

Project Nevada - Equipment.esm

Project Nevada - Rebalance.esp

Project Nevada - Cyberware.esp

UWHNV-Core.esm

Mission Mojave - Ultimate Edition.esp

MMUE-CP-Electrocity.esp

UHNV.esp

UHNV-Dead Money.esp

UHNV-Honest Hearts.esp

UHNV-OWB.esp

UHNV-Lonesome Road.esp

UWHNV-Addon-DLC.esp

UWHNV-Addon-GRA.esp

UWHNV-Addon-FollowerHome.esp

UWHNV-Addon-NoCompanionsRoom.esp

Project Nevada - Dead Money.esp

Project Nevada - Honest Hearts.esp

Project Nevada - Old World Blues.esp

Project Nevada - Lonesome Road.esp

Project Nevada - Gun Runners' Arsenal.esp

SR-25.esp

M37Ithaca.esp

DragonskinTacticalOutfit.esp

DragonskinNCRPersonnelWearingOutfits.esp

DragonskinBonusPack.esp

DTO-ProjectNevada.esp

DTOBP-ProjectNevada.esp

QS_Blackwolf_NV_Backpackmod.esp

AWOPDeadMoney.esp

MMUE-CP-AWOP.esp

MMUE-CP-PNCore.esp

MMUE-CP-PNRebalance.esp

MMUE-CP-PNEquipment.esp

MMUE-CP-PNOWB.esp

NVWillow.esp

WeaponModsExpanded.esp

WMX-ModernWeapons.esp

WMX-MW-GRA.esp

WMX-DeadMoney.esp

WMX-HonestHearts.esp

WMX-OldWorldBlues.esp

WMX-LonesomeRoad.esp

WMX-GunRunnersArsenal.esp

WMX-ArenovalisTextures.esp

EVE FNV.esp

T45d Power Armor Replacement - PN.esp

MMUE-CP-EVE.esp

MMUE-CP-WMX.esp

WMX-EVE.esp

Interior Lighting Overhaul - Ultimate Edition.esp

ILO - PipBoy Light.esp

ILO - A World of Pain.esp

Merge.esp

 

Total active plugins: 68

Total plugins: 68

 

Any suggestions?

 

I also wondered if there was a preference between WME and WMX as regards compatability?

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WMX-ArenovalisTextures.esp use it only if u have the arenovalistextures installed.

 

WMX-MW-GRA.esp don´t know for what this is for u need to check this patch

 

why the F**** do u not post in the old topic? and however a thanks will be nice dude... respective a message that ur game is fixed...o_O

Edited by CYNTHETIC
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Sorry mate, will keep this one going. Thought i thanked u for the info, although changing NMC turned out to be my main problem. Thanks agin anyway

 

 

Anyway I have Weapon Retexture Project installed - that is Arenovalis isn't it - and WMX-MW-GRA is comp patch fer the WMX Modern Weapons and Gum Runners Arsenal. This brings me to my problem that I cannot get WMX to work either. Only some of the mods are available at workbench and when i try to install them it says they are done but no change. I have added a couple more comp patches,here is load order again:

 

 

FalloutNV.esm

DeadMoney.esm

HonestHearts.esm

OldWorldBlues.esm

LonesomeRoad.esm

GunRunnersArsenal.esm

ClassicPack.esm

MercenaryPack.esm

TribalPack.esm

CaravanPack.esm

AWorldOfPain(Preview).esm

Interior Lighting Overhaul - Core.esm

UWHNV-Core.esm

ELECTRO-CITY - CompletedWorkorders.esm

ELECTRO-CITY - Highways and Byways.esm

Project Nevada - Core.esm

Project Nevada - Rebalance.esp

Project Nevada - Cyberware.esp

Project Nevada - Equipment.esm

Mission Mojave - Ultimate Edition.esp

MMUE-CP-Electrocity.esp

UHNV.esp

UHNV-Dead Money.esp

UHNV-Honest Hearts.esp

UHNV-OWB.esp

UHNV-Lonesome Road.esp

UWHNV-Addon-DLC.esp

UWHNV-Addon-GRA.esp

UWHNV-Addon-FollowerHome.esp

UWHNV-Addon-NoCompanionsRoom.esp

Project Nevada - Dead Money.esp

Project Nevada - Honest Hearts.esp

Project Nevada - Old World Blues.esp

Project Nevada - Lonesome Road.esp

Project Nevada - Gun Runners' Arsenal.esp

SR-25.esp

M37Ithaca.esp

DragonskinTacticalOutfit.esp

DragonskinNCRPersonnelWearingOutfits.esp

DragonskinBonusPack.esp

DTO-ProjectNevada.esp

DTOBP-ProjectNevada.esp

QS_Blackwolf_NV_Backpackmod.esp

T45d Power Armor Replacement - PN.esp

AWOPDeadMoney.esp

MMUE-CP-AWOP.esp

MMUE-CP-PNCore.esp

MMUE-CP-PNRebalance.esp

MMUE-CP-PNEquipment.esp

MMUE-CP-PNOWB.esp

NVWillow.esp

WeaponModsExpanded.esp

WMX-ModernWeapons.esp

WMX-MW-GRA.esp

WMX-DeadMoney.esp

WMX-HonestHearts.esp

WMX-OldWorldBlues.esp

WMX-LonesomeRoad.esp

WMX-GunRunnersArsenal.esp

WMX-ArenovalisTextures.esp

WMX-PreOrderPackCaravan.esp

WMX-PreOrderPackMercenary.esp

WMX-PreOrderPackTribal.esp

EVE FNV.esp

MMUE-CP-EVE.esp

MMUE-CP-WMX.esp

WMX-EVE.esp

ELECTRO-CITY - Darker Nights.esp

Interior Lighting Overhaul - Ultimate Edition.esp

ILO - PipBoy Light.esp

ILO - A World of Pain.esp

Merge.esp

 

Total active plugins: 72

Total plugins: 72

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hi

 

sry that i not response erlier...RL hits me ;)

 

okay i´ve noticed that the WRP is the arenovalis pack. so that should be ok so far...

 

for ur problem with wmx.

 

what do u mean with "they are gone" orphaned modkits? if there are "orphaned" then its ok.

 

u can try FNVedit and look into ur wmx mod to see what is gone wrong, that problem since there are conflicts between some plugins. i hope u r familiar with FNVedit...

 

 

btw there are a eve awop patch out u should try it.

 

http://newvegas.nexusmods.com/mods/45298/ try this No WME only AWOP-EVE New Fixed Patch.

Edited by CYNTHETIC
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Hi again,

 

Not sure what you are referring to as 'gone'. If you mean the mods I was referring to as being 'done', I meant that the mod was available to perform at workbench and it stated that it had been completed, but then there was no change to the weapon - I seem to remember it was a 10mm mag extension - I still had the mod available for use afterwards. Since then I have had a couple of weapon mods but they are not highlighted for use at workbench.

 

I'll give the eve awop patch a try.

 

Get back to ya...

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Right, I have added a WMX - AWOP esp. Still nothing.

 

I am a bit rusty with all this but I was sure that I was meant to activate it here at the workbench in 'Construct Items'. When one was available it just appeared highlighted at the top of the list. I have changed my load order a little since noticing this and not bothered to check this but none of the mods I have - or that appear at vendors - appear on the workbench menu.

 

I'm really missing my weapon modding now, PLEASE HELP!

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