Daimonicon Posted June 1, 2019 Share Posted June 1, 2019 (edited) I previously had some problems creating a correct collision. With ChunkMerge it worked, but I still have the problem that mesh and collision don't match. my steps (Ref: http://niftools.sourceforge.net/wiki/Skyrim/Adding_Collision_Mesh_using_ChunkMerge): (1) Export from 3DS Max - mesh and collision matched .. (2) Preparing the template (nobletablelow01.nif) .. (3) The result of ChunkMerge is then .. http://drive.google.com/file/d/1flf5CEGTKFCZvoAAEwOOqdvpGfx5sVxv/view?usp=sharing (4) Manually I adjusted the Nif file so that mesh and collision match and finally I added the BSX branch - result works fine then ingame .. http://drive.google.com/file/d/1Djee0YcrhttBIXGG8D5Et_8imEjkEznd/view?usp=sharing How do I get the mesh and collision to match without having to do this manually? My first thought was that maybe the output nif from 3dsmax only lacks by the BSX branch - but unfortunately it doesn't work. --------------------- Addition: This error only seems to occur with smaller objects, like the test table in my case. I have also created some collision meshes for buildings interior and exterior, they fit perfectly. I don't know why and if this is helpful. Edited June 2, 2019 by Daimonicon Link to comment Share on other sites More sharing options...
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