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Its YOUR Mod


sambeevors

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Hello I apologize for speaking in English you so bad (I use google) thanks for this opportunity. I have since I started playing with the feeling that Skyrim is very easy to be a magician would be possible only after training in the school could be used echizos Hivernalia. At least all races start High Elves (are better prepared for magic) can not read the grimoires (magical tomes) or learn magic until admission to the school of magic and the magician apprentices Bookseller taught to decipher hieroglyphics (would be nice at first appeared books written with runes and then to learn cambiasen to normal text) is an idea that is difficult to capture in the game ... at least I hope you can get some improvement for magicians in the play with this idea. Thanks for your time.

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If at all possible, I'd like to have a mod that adds werewolf/vampire hunters to Skyrim that are rather aggressive and relentless that would be compatible and compliment the Tales of Lycanthropy mod. One of my mods (I think ToL) adds a few random spawn Vigilants that will try and ambush you in human form along the roads here and there, but they are extremely easy to outmaneuver and give up very easily. I want something that raises the bar quite high. I think it would make things very very interesting to have a mod that actually makes you feel hunted if you get caught as a vampire or a werewolf. You shouldn't feel safe.

 

I want something that adds more dangerous and determined hunters to Skyrim that will not stop until you are dead or captured. I think a mix of Vigilants of Stendarr, Dawnguard, and Silver Hand would be fine though with each independently witnessing you transform before starting to send hunters. I also think more hunters should spawn during the 3 night of the full moon for werewolves as it's much more likely they would be out and about then lore-wise, and thus much easier to find and kill them, and vampires a few more during the night than the day for the same reason (I doubt there are many daytime hunters or vampires period). Also during the full moon there should be Hunters of Hircine who travel in groups looking to bag some of the lord of the hunts hounds to gain his favor. All of these spawns shouldn't be pushovers and should spawn at least in pairs or more to start, as your going to need a lot of firepower to take down a monster, and your average Joe isn't going to cut it. Jarls,Townsfolk and commoners don't know of this private war between you and these factions, so their behavior should remain as it is (unless they see you transform, and the game already knows how to handle that). The Better Vampires by Brehanin mod has a chance to randomly spawn a Vigilant Hunter in it, and that guy just does not give up. He follows you as you change zones like entering a dungeon or city and can not be escaped from no matter how far you run, he has to die or he will ride your until the day you die. I always liked that, though it can be annoying as I don't kill my hunters (they are just doing their job after all, can't hate them for that) but in this mod they should give up if you can evade them long enough (a few hours of him not seeing you if possible)

 

Further still, if this wasn't already ambitious enough, I think it would be awesome to have a chance (very very small, but POSSIBLE) to be taken from your bed much like the dark brotherhood does when you sleep, and end up captured by one of the hunter factions in a cage and need to break out and escape or die using the jail system where you end up with no equipment and need to recover it making it that much harder. You'll need to either find some sort or way to escape, or pickpocket a key or lock picks from a careless guard to get out.

 

The longer you evade capture or death, and the more hunters you kill, the more they should throw at you little by little until it gets to a point where it becomes a challenge to get through every day hoping its not your last. There should be a way to strike your name from the record however, and stop the pursuits until you are caught again either like forging a ledger, and/or possibly killing a higher up in charge of dispatching the hunters and/or taking/pickpocketing his documentation of your affliction so you are forgotten. I just feel like curing yourself shouldn't cut it at least for werewolves, because how would they know that? You still look the same. With vampires however it should work, since its fairly obvious you've cured yourself.

 

I know I'm asking for an awful lot, and I don't expect this really to ever come to fruition but I wanted to throw it out there, because I think this would be a fantastic mod, and I just can't find anything like it, or any be hunted mods at all. If this is too much for you, at least I've put it out there.

Edited by tiamat114
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Just something I forgot to ask, if there is a little Progress with the Armoury Mod? (Are the right Weapons for each Set included in the next Update? They could get same Stats like we know from Shivering Isles, where there have been many different Types of Order Blades, like: rusty, clear, good, pure, perfect,..... such things ................

naahh, I'll leave it to you, for it is YOUR work, not Mine. ;) I've only told you the idea for it..... :D

 

Oh and speaking of Thalmor in the Post of mine before: Is it possible to remove the Bounty you get by killing them on the Road or in Markarth after completing the Civil War on Stormcloaks Side? I allways thought WTF are thoose Thalmor still doing in Markarth??? Ondolemar will be gone but his two "Bodyguards" still will be there......

 

I got a Request, where this one here is in ther too and some other Bugs and Things, I've seen in playing Skyrim.

 

http://forums.nexusmods.com/index.php?/topic/696105-something-different-this-time/

Edited by DanielLiswinski
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I think they have School or Collage.

 

Its great that these 2 Guys are Willing to make Mods for us, but it would also be Helpful to give them a hand.

 

I cant Mod, but lets not start complaining about When is My Mod Done.

 

Help them out, theres Allot of Modders looking at this Thread.

Edited by daventry
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Enchanted brawl

 

I as a melee mage should be able to enchant my unarmed combat with the same enchantments that I can put on any other weapon. Remove the soul gem requirement and replace it with magika consumption (doesn't stop magika regeneration like spells do). This enchantment can't be turned off or removed, but you can be disenchanted (and not destroy your hands) <--LOL

 

Is not considered cheating in a "brawl" Because it can not be removed for a fight.

 

New enchantments that would fit nicely with this mod:

 

fortify attack speed. (scales attack speed for all melee attacks. unarmed and armed)

 

fortify mage armor. (with every successful hit, it recasts and stacks one of the restoration armors based on level.)

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I have been waiting to find some of the monster hunter armors in the game and so far only a few of the weapons have be turned into a mod. I recently started to try and learn to mod and still a long way to go before i could do it. Would love it if it could be done.
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I have what I imagine is a simple request, but maybe it's more complicated than I think. I was wondering if you could make a mod that makes it so when you display duel weapons on a weapon display they mirror each other instead of going the same direction. This feature is in this mod: http://skyrim.nexusmods.com/mods/13279, but I don't want the rest of it and this mod author no longer updates. I imagine many people would like this feature. Hopefully it's a simple thing to do. (If this already exists as a mod somewhere, could someone point me to it?)
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