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Posted

I know that in Oblivion, you could cast spells on doors to unlock them. That's essentially what I'm trying to do here. Only problem is I don't own Oblivion, so I can't crack it open and see how they did it.

Posted
Oblivion had unlock as a predefined spell effect. I don't think it's still present in FNV, but with a script effect spell, you can check quite a few things about a reference and you could most likely make a workaround that way to do what you're looking to do.
Posted (edited)

Huh! Looks to me like Lock and Open type Base Effects are still in the game. I didn't test them though, since I'm working with a script. The reason I was worried casting spells on non-actor entities might not work is because my script wasn't firing, and I couldn't figure out why. From what I can tell, my OnHit event handler wasn't getting along with the form lists I was feeding it.

 

I worked around it by casting a spell on the player that stores whatever object they're highlighting in the crosshairs, checking if it's a door, and casting the spell on it from there.

 

Thanks for the quick reply! (And sorry for the slow response, haha.)

 

EDIT: Just as a sidenote, turns out the problem with my form list was that it had other form lists inside it. Didn't know that wasn't allowed!

Edited by punchbattle
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