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Skin underneath Outfit 'smearing'


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I've been fiddling with outfits for awhile now, hoping to eventually get to the point where I can make full mods myself. I've run into an odd problem, but its one I've seen before - the skin beneath an outfit gets 'smeared' at a weird angle when I put the clothes on. Its not that big a deal with outfits that cover most of the body, but for the skimpy ones, it gets really weird (I use a never-nude variant, and the underwear goes off at a crazy angle). The legs also look especially heinous (dark splotches, etc.). I saw this problem when I tried to use the underwear that came with AWKCR, but after I downloaded a CBBE patch it was fixed.

 

So when I saw that I had assumed it was a texture file problem - perhaps different resolutions or some-such. Textures I can handle fairly well, so I thought I'd be able to resolve this (trying to adapt some non-CBBE stuff to a CBBE body), but I am having no success, so now I think its a mismatched NIF problem. Meshes are NOT my forte', and I am only guessing that that is indeed the problem. The outfit itself works/fits just fine - its just the skin that shows through certain parts that looks awful.

 

I am sure this is a fairly common problem, since there was a fix for the AWKCR stuff, and if anyone can explain it to me, or point me in the right direction of a tutorial I would be much obliged.

 

Thanks - Mark

Edited by MarkusTay
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Most outfits comes with their own body, so one "smear" over the other. Here is how to fix this and how to convert non-CBBE Outfits to CBBE:

Thank You for your response!

 

I'll be watching these now. :D

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It's usually caused by the body in the outfit having a different UV map to the installed textures (i.e. "vanilla" body textures)

 

CBBE and 'Vanilla' have incompatible UV maps, which is why you are getting the "smeared" or "blotchy" looking skin. You have to choose either "vanilla" or CBBE compatible body textures -

 

Although, if you wish to, you could create a secondary or alternate "body" texture directory (i.e "data/textures/actors/character2" or some such ) and then go through each outfit that is CBBE based and change the file paths to point to the new/alternate textures in the .bgsm material files. (this is essentially how the "Unique Player" mod works)

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It's usually caused by the body in the outfit having a different UV map to the installed textures (i.e. "vanilla" body textures)

 

Thanks for this.

 

Since I am basically swapping outfits in and out of other mods (a real hacky way of doing things... for now. But I am trying to learn), I might go with what you said, but it seems its not going to be as easy as swapping files in-and-out of a directory. I'm actually going in reverse - trying to convert CBBE stuff to vanilla.

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If you are converting a CBBE outfit that shows some skin to the vanilla body, what you'll first need to do is use the CBBE --> Vanilla body reference in Outfit Studio to create a "new" outfit that is "shaped" to the vanilla body dimensions. Then you'll need to load that outfit into outfit studio and "swap out" the CBBE body with a vanilla body (or one that is UV mapped to the vanilla body textures)

 

Alternatively, I have a vanilla UV mapped body mesh that I have reshaped and customized to pretty much exactly match the default "Reference Body" in Outfit Studio (which is the "CBBE Zeroed Sliders" body on Bodyslide) which you can easily "swap out" in a CBBE outfit mesh.

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  • 2 months later...

Sorry it took me so long to respond back - I got busy with RW stuff. I am back to trying resolve this, because I was reminded of this thread by someone posting the same problem they were having using the new Depravity mod (my guess is he isn't using CBBE).

 

So what you are saying is that I need to create a custom UV mapped body mesh?

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