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wtf is wrong with this script?


KL0UDI

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THIS SCRIPT WAS SENT TO ME AND I DONT KNOW MUCH ABOUT SCRIPTING TO FIX ISSUE SOMETHING IS WRONG WITH IT WONT COMPILE.... ITS POST BE A SCRIPT TO TELEPORT U TO A CELL AND LEAVE A MARKER SO YOU CAN TELEPORT BACK TO WHERE U CAST IT LAST BUT ITS NOT WORKING SO U KNOW WHATS WRONG WITH IT???



Actor Property Player Auto

ObjectReference Property ReturnMarker Auto

ObjectReference Property DestinationMarker Auto

VisualEffect Property FX Auto

Location Property Home Auto


;Teleportation script for the spell


Event OnEffectStart(Actor AkTarget, Actor AkCaster)

if AkCaster == Player

if Player.GetInCurrentLoc(Home) == 0

ReturnMarker.MoveTo(Player)


FX.Play(Player)

Utility.Wait(1.0)


Game.EnableFastTravel()

Game.FastTravel(DestinationMarker)


Utility.Wait(3.0)

FX.Stop(Player)

endif

endif


if Player.GetInCurrentLoc(Home) == 1

Debug.Notification("I'm already home.")

endif

EndEvent



ALSO THIS WAS THE RETURN SCRIPT THAT CAME WITH IT.. I KINDA WANNA CHANGE IT TO SPELL DNT KNOW HOW




Actor Property Player Auto

ObjectReference Property ReturnMarker Auto

VisualEffect Property FX Auto


;Return script for the door


Event OnActivate(ObjectReference AkActionRef)

if AkActionRef == Player


FX.Play(Player)

Utility.Wait(1.0)


Game.EnableFastTravel()

Game.FastTravel(ReturnMarker)


Utility.Wait(3.0)

FX.Stop(Player)

endif

EndEvent

Edited by KL0UDI
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This might sound dumb at first, but I want to make sure that every last thing is set up before I try to pick apart the scripts.

 

 

Firstly, did you make sure that the spells that uses these scripts are set up properly (that casting types match up, and so on)?

 

Secondly, did you make sure (double check this) that the scripts' properties are filled out correctly (and that that file hasn't bugged up and "forgotten" them)?

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This might sound dumb at first, but I want to make sure that every last thing is set up before I try to pick apart the scripts.

 

 

Firstly, did you make sure that the spells that uses these scripts are set up properly (that casting types match up, and so on)?

 

Secondly, did you make sure (double check this) that the scripts' properties are filled out correctly (and that that file hasn't bugged up and "forgotten" them)?

i had everything set up like normaly b4 u write in the script then i put in the script like u would any other ways and wont compile.....i used another teleport script to make sure everything was set up for the script and everything was set up correctly

Edited by KL0UDI
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I've made some modifications to the script, so it will compile now. But not tested.

Scriptname SomeName extends ActiveMagicEffect

Actor Property Player Auto
ObjectReference Property ReturnMarker Auto
ObjectReference Property DestinationMarker Auto
VisualEffect Property FX Auto
Location Property Home Auto
 
;Teleportation script for the spell
 
Event OnEffectStart(Actor AkTarget, Actor AkCaster)
if AkCaster == Player
	if Player.IsInLocation(Home)
		Debug.Notification("I'm already home.")
	else
		ReturnMarker.MoveTo(Player)
		 
		FX.Play(Player)
		Utility.Wait(1.0)
		 
		Game.EnableFastTravel()
		Game.FastTravel(DestinationMarker)
		 
		Utility.Wait(3.0)
		FX.Stop(Player)
	endif
endif
EndEvent

As zeroCore already mentioned, make sure to fill in the property values.

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I've made some modifications to the script, so it will compile now. But not tested.

Scriptname SomeName extends ActiveMagicEffect

Actor Property Player Auto
ObjectReference Property ReturnMarker Auto
ObjectReference Property DestinationMarker Auto
VisualEffect Property FX Auto
Location Property Home Auto
 
;Teleportation script for the spell
 
Event OnEffectStart(Actor AkTarget, Actor AkCaster)
if AkCaster == Player
	if Player.IsInLocation(Home)
		Debug.Notification("I'm already home.")
	else
		ReturnMarker.MoveTo(Player)
		 
		FX.Play(Player)
		Utility.Wait(1.0)
		 
		Game.EnableFastTravel()
		Game.FastTravel(DestinationMarker)
		 
		Utility.Wait(3.0)
		FX.Stop(Player)
	endif
endif
EndEvent

As zeroCore already mentioned, make sure to fill in the property values.

sweet question tho this is just to teleport u to "home" and just place a marker for a return which i would need a return script for? or is this there and back script? wasnt to sure from the start what the sccript fully done i mention to this person who sent it to me but he never explain what all the script excatly does...im a noob and a half when its scripting

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The first script will only move the ReturnMarker to the current location and teleport to the DestinationMarker. The second script is supposed tp bring the player back, but it looks like it's made for some sort of activator. If you want to use it for a spell, you should perhaps add a condition, so there's a check whether the player is in the 'Home' location.

Scriptname AnotherName extends ActiveMagicEffect


Actor Property Player Auto
ObjectReference Property ReturnMarker Auto
VisualEffect Property FX Auto
Location Property Home Auto

;Return script
 
Event OnEffectStart(Actor AkTarget, Actor AkCaster)
if AkCaster == Player && Player.IsInLocation(Home)
 
	FX.Play(Player)
	Utility.Wait(1.0)
 
	Game.EnableFastTravel()
	Game.FastTravel(ReturnMarker)
 
	Utility.Wait(3.0)
	FX.Stop(Player)
else
        debug.trace("Not at home")
endif
EndEvent

Again it's not tested, don't have the time for that, but *in theory* it should work. :tongue:

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