zombiecurse Posted August 29, 2012 Share Posted August 29, 2012 (edited) So, here's my mod: http://skyrim.nexusmods.com/mods/23130 Basically it adds three spells: a shadow bolt, a life steal, and a summon bound dremora spell. I have two weird bugs with the last two spells Bug 1: The life steal spell seems to initiate the ranged kill cam before the target actually dies. Everything will go into slow motion, but the target will actually survive the kill cam. I have a feeling this is a problem with the way the game estimates how long a hostile npc has to live versus how fast the spell actually drains their life, but I'm not sure. So..... anybody have any thoughts? *I fixed bug 2. This only seems to be a problem with npcs spawned using the console. In other words, not a problem at all. I'm assuming when it spawns the npc it uses a similar command to the summon script and for some reason carries over the dremora death animation for just the next instance. Weird. I've left the description of the problem below for posterity's sake. Bug 2: This isn't game-destroying or anything, but I find it really odd. If you summon a bound dremora (the spell I created) and kill it yourself, it seems to affect the next npc you kill. Namely, they'll get the electrical field around them once they die, and their corpse may become partially invisible. I've narrowed this down to the FXunsummon papyrus script for the summoned dremora actors, but it seems to affect the vanilla summon dremora spell as well (i.e. - even if the script is turned off for my spell, if you use the vanilla dremora spell [script still active] and kill that dremora, the next npc you kill will get the electrical field around them and possibly turn invisible). The weird thing about this is, if I turn the script off for my spell, any npc I kill after I kill my dremora will die normally. However, if I use the vanilla spell while my mod is active (again, script turned off for the dremora summoned by my spell), the next npc that dies still gets the electrical field and still becomes partially invisible. That's a little hard to explain, so . . . My mod turned off: Summon and kill vanilla dremora > next npc dies regularly My mod turned on, FXUnsummon script turned on for my dremora actor and vanilla dremora actor: Summon my dremora and kill it > next npc gets electrical field > summon vanilla dremora and kill it > next npc gets electrical field My mod turned on, FXUnsummon script turned of for my dremora actor, left on for vanilla dremora actor: Summon my dremora and kill it > next npc dies normally > summon vanilla dremora and kill it > next npc gets electrical field In all cases, this only happens for the first npc I kill after I use the spell. Any subsequent npcs killed (as long as I don't summon a dremora again) die normally. And in all cases, the catalyst seems to be me using my dremora spell first. If I just use the vanilla dremora spell while my mod is active, npcs seem to die regularly. As soon as I use my spell, whether or not the script is installed on the dremora actor I use for my spell, things start going sideways. Edited August 29, 2012 by zombiecurse Link to comment Share on other sites More sharing options...
Recommended Posts