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Posted

Im pretty sure that this is possible but I couldnt figure it out yet.

What I try to do is using a some activator overlaying a woodpile to access a container, functioning as the woodpiles storage.

 

Could anyone point me to right direction?

 

Thanks.

Posted
I haven't tried it, but I guess all you need to do is to place a trigger primitive over the woodpile (in the CK toolbar it's the square button with a T in the middle). Then right-click on the primitive in the render window to bring up its reference window. In the "primitive" tab, check the "Player Activation" option. Then go to your hidden container and right-click on it in the render window. In the "Activate Parents" tab, select your trigger primitive.
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