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Sims....oops, I mean Skyrim on XBox


StayFrosty05

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...Er, this mod was made for console players. And lol at all "the sims" crap, guess these people never played Morrowind.

 

As I've said before, not really sure what's wrong with that. There are 10 million console players vs 2 million PC players (not all of whom use mods). Good for the console players getting some variety and customizability in their games.

 

As far as the Sims stuff... there was a build your own compound aspect built right into the vanilla Morrowind game (not quite this elaborate or customizable, but it was there.)

Edited by flummox
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I already posted my feelings on this in the thread in Mod Talk, so I won't repost that but I thought someone might find this of interest or a bit funny. I just noticed Bethesda made a little screw up in the editing department. At

you can clearly see part of the console roll up and fade away haha Probably need to watch in 1080p though.

 

EDIT: Oops, 720p.

 

EDIT 2: It's fw 10a23a, among others fw commands for weather.

Edited by AxlRocks
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I dunno, I played Sims for a while, quickly got bored and never went back. I don't really see this as a Sims add-on so much as a RP add-on. I generally play loner thief type characters but understand that some would like to role play characters that are invested in the places they live, that have families. I don't see the issue there, you'll still be slaughtering bandits/vampires/dragons by the hundreds before you go back to your customized house. I actually think it will be quite popular on all platforms (if they can get their .... together on the PS3, that is).

 

Yes, I RP the heck out my game as it is...though that doesn't include playing house....Honestly I think my real aggravation with this DLC is two fold....1/ Being so recently converted from the XBox myself, I can't help thinking, 'that could have been me too having that as the latest offering to do something to refresh my game'...probably really doesn't help that I have kids and run a house, there is really no novelty in the idea to me.....And 2/ I would have been on my hands and knees still begging Bethesda for more RP choices in the vanilla game as it stands before they add anything else.

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I dunno, I played Sims for a while, quickly got bored and never went back. I don't really see this as a Sims add-on so much as a RP add-on. I generally play loner thief type characters but understand that some would like to role play characters that are invested in the places they live, that have families. I don't see the issue there, you'll still be slaughtering bandits/vampires/dragons by the hundreds before you go back to your customized house. I actually think it will be quite popular on all platforms (if they can get their .... together on the PS3, that is).

 

Yes, I RP the heck out my game as it is...though that doesn't include playing house....Honestly I think my real aggravation with this DLC is two fold....1/ Being so recently converted from the XBox myself, I can't help thinking, 'that could have been me too having that as the latest offering to do something to refresh my game'...probably really doesn't help that I have kids and run a house, there is really no novelty in the idea to me.....And 2/ I would have been on my hands and knees still begging Bethesda for more RP choices in the vanilla game as it stands before they add anything else.

 

Understood. Everybody has a different play style. Spent a lot more time myself setting up shop in Morrowind and Oblivion than I do in Skyrim and I'm pretty sure RL has a bit to do with that (and the fact that it's so much more difficult to display treasure in Skyrim and I don't have the patience I once had :blink:)

 

Not trying to pick on you or anything, but I think there's a precedent in TES games for this type of thing and many will enjoy it. That's all.

 

:)

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...Er, this mod was made for console players. And lol at all "the sims" crap, guess these people never played Morrowind.

 

As I've said before, not really sure what's wrong with that.

Everything, this game was dumbed down and compromised just to run on their inferior hardware, dont need to placate them anymore than that. And that was too much in the first place. If you cant have fundamentals of the series in because of hardware and time limitations, then just wait. Better than giving us an ES made for twitching ADD riddled, "next best thing" crowd-ers.

 

The people Beth marketed this game to, the "I wantz heqdshotz dragonz as a viking!" crowd. It's pathetic and mostly Beth's fault, but it is also on the consoles and their demographics.

Edited by Enatiomorph
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...Er, this mod was made for console players. And lol at all "the sims" crap, guess these people never played Morrowind.

 

As I've said before, not really sure what's wrong with that.

Everything, this game was dumbed down and compromised just to run on their inferior hardware, dont need to placate them anymore than that. And that was too much in the first place. If you cant have fundamentals of the series in because of hardware and time limitations, then just wait. Better than giving us an ES made for twitching ADD riddled, "next best thing" crowd-ers.

 

The people Beth marketed this game to, the "I wantz heqdshotz dragonz as a viking!" crowd. It's pathetic and mostly Beth's fault, but it is also on the consoles and their demographics.

 

Well... guess I'd be lumped in with those add-ers despite loving Morrowind and still playing it because I love Skyrim as well and - with the exception of spells - see it as an improvement over Oblivion. Everyone's entitled to their opinion, of course, but are Bethsoft supposed to ignore 10 million customers because a fraction of mod users among the 2 million PC players might get their panties in a bunch?

 

We are the minority. Fact. Blame pirates, Sony, Microsoft, or your aunt Matilda if you like. We are still a minority.

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...Sky would have sold the same if it wasn't dumbed down and cut to hell. It would have, in fact, sold even more. Not sure why anybody would want or advocate less of everything, or defend the mush heads Beth marketed this game to.

 

It isn't PC players that are in the minority, it is gamers that actually like RPGs, that RP and dont need their hand held. The minority is the Vets, who knew what was there before, and see less now.

 

If ES types were a dime a dozen, it wouldn't matter, but they are not. Ruin it, and people that enjoyed ES for what it was and what it should be, are out a genre.

Edited by Enatiomorph
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...Sky would have sold the same if it wasn't dumbed down and cut to hell. It would have, in fact, sold even more. Not sure why anybody would want or advocate less of everything, or defend the mush heads Beth marketed this game to.

 

It isn't PC players that are in the minority, it is gamers that actually like RPGs, that RP and dont need their hand held. The minority is the Vets, who knew what was there before, and see less now.

 

If ES types were a dime a dozen, it wouldn't matter, but they are not. Ruin it, and people that enjoyed ES for what it was and what it should be, are out a genre.

 

I'm not really sure that those they are marketing the game to are mush heads, as you say, or simply people with jobs. And there are quite a few indy developers who are still building old school, complex RPGs (the TES games have never really been all that complex) if that's what you're looking for. Avernum comes to mind. It's not dead. Peace.

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...Sky would have sold the same if it wasn't dumbed down and cut to hell. It would have, in fact, sold even more. Not sure why anybody would want or advocate less of everything, or defend the mush heads Beth marketed this game to.

 

It isn't PC players that are in the minority, it is gamers that actually like RPGs, that RP and dont need their hand held. The minority is the Vets, who knew what was there before, and see less now.

 

If ES types were a dime a dozen, it wouldn't matter, but they are not. Ruin it, and people that enjoyed ES for what it was and what it should be, are out a genre.

 

I'd like to see where you get your figures, because it doesn't make much sense. My girlfriend is a manager at a local games store, and they have sold almost 10x the number of Skyrim copies for Console. The same can generally be said for every cross-platform release (with the exception of RTS).

 

To clairify, however, i don't advocate everything Bethesda has done with Skyrim. There are a lot of great ideas which could revolutionise the game, and bring back a measure of the good old days (imagine a Languages perk tree) without it becomming the massive, bloated attemtp at managing spreadsheet after spreadsheet that we had in said good old days. The problems don't lie in the concepts, or the changes, but rather their implementation and range. The Perk system, for instance, is far too limited, too generic, and most of the perks are too useless.

 

I think a lot of this lack of focus does come from the fact that the game has become cross-platform. That said, Diablo III suffers from the exact same thing, and is a dedicated PC game, so as much as i feel the same, i fail to see any evidence to support my beleif.

 

The simple fact is that its presence on the Console has only strengthened the financial possiton of Bethesda and The Elder Scrolls franchise. While the playstyle and certian dynamics change (some day gets dumbed down, others say becomes less bloated) the game is still largely the same as it always was. You play a character who you build however you want, save the world and interact with the people in it. HOW you interact had had some hiccups, of late, mostly due to partially implemented ideas and poor quality control, but the game is still conceptually the same.

 

I will agree, however, that Skyrim has too much action focus, which has hurt the magic system dramatically, but again, thats more of a ballance tweak.

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