doereoh Posted June 5, 2019 Share Posted June 5, 2019 https://imgur.com/a/OjzqxfpHiIf you have a look at the image I linked you can see the default green texture in 3rd and 1st person. The dark version on the right shows up correctly in 3rd person. However in 1st person it shows the green armor and gloves instead.I guess it's lacking the 1st person .nif? Or perhaps it's just not pointing at the right one in the .esp?Anyways how would i go about fixing that?Also, Is it possible to create a 1st person .nif for the Darker armor recolor using it's 3rd person model? I'd love to learn with a tutorial if anyone can point me in the right direction please. I'm not sure what to go about searching for.I'm sorry if I am not using the proper terms, I am pretty new to Skyrim modding.Thanks for any help in advance. :smile: Link to comment Share on other sites More sharing options...
thumbincubation Posted June 5, 2019 Share Posted June 5, 2019 I'm having trouble viewing the link, but often this turns out to be as simple as the 1st person model having been copied from an existing armor and just not assigned the new textures. Or it may be using texture sets and, as you mentioned, not pointed to the right texture in the CK. For example, if I was going to create a recolor of the thieves guild armor, but I didn't want to use a texture set for whatever reason (maybe I've added an alpha and want some part to be invisible) then I would copy all the thieves guild meshes into a custom mesh folder, rename them something unique, and individually assign my new textures to them. If I forgot to do so for a first person model, it would show you the original TG texture, when in that view. Likewise, I would most likely have duplicated the TG armor in the creation kit, as well, and given the components unique names. If I forgot to change the armor addon to point to my new 1st person mesh, it would show you the original in that view, as well. If you can let me know which mod this is, I'll take a look at it and see if I can spot what is causing the issue. Link to comment Share on other sites More sharing options...
doereoh Posted June 5, 2019 Author Share Posted June 5, 2019 (edited) Thank you for a very informative answer. Hopefully it's as simple as a few tweaks in the CK.https://imgur.com/a/Ojzqxfp (imgur.com/a/Ojzqxfp) Here is the URL again in case you wanted to have a look.As for the mod, it is called "Skin-Tight Dragon Wear - SSE CBBE BodySlide (with Physics)" and here is the url: https://www.nexusmods.com/skyrimspecialedition/mods/21889I'll be honest, I have only tried with the Light armor version included in that mod. Perhaps the heavy version doesn't have the same issue!If you do really check it out in the CK I would love to know if you figure it out please.I'm also willing to learn how to fix it myself, but like I said I'm not entirely sure where to look. So if you or anyone can point me in the right direction I'd be glad to learn something new.Thanks again. Edited June 5, 2019 by doereoh Link to comment Share on other sites More sharing options...
thumbincubation Posted June 5, 2019 Share Posted June 5, 2019 Ok, I took a look in the CK. There were a few different color options, and a few different heavy options. I wasn't sure which color was "darker," but I looked at the purple light version. What it looks like is the author used texture sets, which means they use the same mesh and just assign different textures to it, in CK, much like the stormcloak/guard armor in the vanilla game. Same mesh, different textures, to save on having multiples of the same mesh and allowing for a smaller file. In looking at the purple light armor (SkinTightSuitPurple in the CK) the ground model is correctly purple. In the lower right portion of the armor form, you will see the box where the associated armor addons are listed. By default, you'll see only one, unless you check the "show all" button. For this armor, there is only one associated, but some armors (helmets and gauntlets mostly, to accomodate beast races) will have multiples. Double click on the associated armor addon (SkinTightSuitPurpleAA) and you should see that there are no male models assigned, only female models. In the top female model, the biped model (3rd person view) click "select," and it should bring up the correct purple 3rd person model. Click on the First Person model, and it should bring up the same mesh, but in green. The author used the same 3rd person models to act as 1st person models, but didn't assign the same purple texture set to it. Click on the biped model again, and look at the texture assignments. It should give you the 3d name (mesh portion) on the left, and the texture set assigned to it on the right. Next to Top002 is the texture set 0STDWTopPurple (That may be an O or a 0, not sure.) Now look again at the first person model, and that texture set is missing, from Top002. Double click the blank space to the right of Top002, and a list should come up, allowing you to find 0STDWTopPurple and assign it. That should (I hope) put your first person view to the same purple as the third person. If I assumed wrong, and it's not purple you're using, just start the process with the appropriate color armor. What I'd recommend is open this mod in CK, but don't set it as the active file yet. Do your exploration and double check what you'll need to fix. Close the kit, reopen it with the mod as the active file, then make your changes and save. That way, you don't have issues with extra records showing up as ITMs, just because they were opened and looked at. Hope it helps. The CK tutorials I first used are here. The first is the intro, will get you up and running and help you start a plugin. The second is a retexture tutorial. It's for weapons, and some of the tool links (GIMP, etc) may be old, but the information is still useful. The thing to keep in mind is that, with armor, you have more meshes per item. You'll have at least a _0 and _1 model, for the body, and possibly multiples for helms, gauntlets, etc. On the intro tutorial, there's a link to the "tutorial hub," where there is a list of more job-specific tutorials. There are also a bunch that aren't in the list, but can be found via the search box at the top right. I like these, because I can keep them open in the background or on a laptop, while I work, and refer to them like a checklist. https://www.creationkit.com/index.php?title=Category:Getting_Started https://www.creationkit.com/index.php?title=Retexture_Tutorial Link to comment Share on other sites More sharing options...
thumbincubation Posted June 5, 2019 Share Posted June 5, 2019 I neglected to mention, take a look at the mod's comment section. There's a sticky comment about texture swapping and SSE engine fixes. You may find that easier than changing it around in CK, though if it doesn't work, some of the other comments seem to indicate a lack of concern, so it will probably be up to you to fix. Link to comment Share on other sites More sharing options...
doereoh Posted June 6, 2019 Author Share Posted June 6, 2019 Thank you so much for all your time, information and help.I wasn't expecting to see someone so kind reply and offer to help as you have.It's a rare thing on the net these days, i feel.Anyways, I too decided to tinker in the CK and see what I could figure out. I actually ended up finding the 1st person model on the ARMA or AA page and set the textures that where lacking, saved it and hoped into my game but for some reason it didn't work. I'm sure I missed something important since all I was doing was guess work.I will have a look at the comments on the mod page as suggested and see if that may be an easy fix, which i doubt, lol. But if that fails too then it'll be a good afternoon to do those tutorials you linked.Thanks again! <3 Link to comment Share on other sites More sharing options...
doereoh Posted June 6, 2019 Author Share Posted June 6, 2019 HAH!!!!Well the SSE Engine Fixes actually worked for me...I have no idea why but hey, I'm glad that one of my favorite armor mods is working properly now.To be honest....I am nearly disappointed that it was so easy. I was kinda looking forward to learning something new.I guess I'll do those tutorials just for fun and see if it ends up getting my creative side flowing.When I was younger and got my hands on The Sims 2 I ended up falling in love with modding, and probably spent more time making mods and sexy clothing for my gals then actually playing the game. Hehe. I'm not sure why I never delved into Skyrim modding...I guess I got lazy as i got older lol. Link to comment Share on other sites More sharing options...
thumbincubation Posted June 6, 2019 Share Posted June 6, 2019 Glad you got it working. Easy is good. I have no idea what SSE engine fixes does, that would alter the texture sets. That's a new one on me. I love modding Skyrim. First and only game I've ever modded, but when I discovered the CK, I lost entire days of my life. Time doesn't exist. You pop into CK, "just to fix something really quick," and suddenly the alarm clock is going off and you haven't been to bed yet. :/ Link to comment Share on other sites More sharing options...
doereoh Posted June 7, 2019 Author Share Posted June 7, 2019 Yeah I can totally relate to that! :)When I got my 1st computer wayyyyyy back when...lol...I got into Virtual Basics 6 and could go days without sleep, just learning code tutorials and learning by rewritting source codes I could find. Surviving on coffee, weed, and the high of sleep deprivation...haha! Fun times.Then I got more into gaming as I upgraded my pc and time passed....and now im lazy! XD Link to comment Share on other sites More sharing options...
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