Coolblack11 Posted August 29, 2012 Share Posted August 29, 2012 Im just asking if anyone can come up with a script that runs on "Begin Gamemode" that moves an Xmarkerheadding to the players aimposition. Don't link the script from the "useful scripts" on the nexus wiki because it calculates the players aimposition from their current standing and ignores terrain wich would be fine for flat ground but isnt ideal for what I'm trying and it also ignores things like houses Link to comment Share on other sites More sharing options...
devinpatterson Posted August 30, 2012 Share Posted August 30, 2012 Im just asking if anyone can come up with a script that runs on "Begin Gamemode" that moves an Xmarkerheadding to the players aimposition. Don't link the script from the "useful scripts" on the nexus wiki because it calculates the players aimposition from their current standing and ignores terrain wich would be fine for flat ground but isnt ideal for what I'm trying and it also ignores things like houses The t-port gun script might be handy for that project. It fires and the player is t-ported (to the created xmarker) to where the bullet impacts. If you use a "magic bullet" it should be a good way to move that xmarker and wouldn't ignore houses, terrain etc. Can't recall the name of the mod at the moment but besides being on FO3nexus it's also on youtube Link to comment Share on other sites More sharing options...
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