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Posted

Open your .esp in SSEEdit or Zedit, click on the name of your worldspace and a list will appear

SSEEdit:

Right Click on the line "Navigation mesh info map", select "remove", confirm on the dialog box, then exit the program. SSEEdit will auto save the change.

 

Zedit: press the "delete" touch instead.

 

 

 

Hope this can help.

Best regards

 

Posted (edited)
  On 6/8/2019 at 10:00 AM, speedynl said:

ck under navmesh here are options to remove navmesh, cell or the hole world

 

No there is not. The only option that exists, is Remove Cell Navmeshes. There is no Remove Whole world. Not in the world menu, and certainly not in the navmesh menu.

 

And while we are at , NAVI, does not remove world navmesh either like VACTOL is claiming above. Navmeshes are stored in in the individual CELLS, not in the NAVI. How Vactol does not know this, is a mystery. So, you're both wrong.

Edited by Mebantiza
Posted

 

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me dum, i thought ck skyrim had the same options, as ck fo4

Posted
  On 6/8/2019 at 10:35 AM, Mebantiza said:

 

  On 6/8/2019 at 10:00 AM, speedynl said:

ck under navmesh here are options to remove navmesh, cell or the hole world

 

No there is not. The only option that exists, is Remove Cell Navmeshes. There is no Remove Whole world. Not in the world menu, and certainly not in the navmesh menu.

 

And while we are at , NAVI, does not remove world navmesh either like VACTOL is claiming above. Navmeshes are stored in in the individual CELLS, not in the NAVI. How Vactol does not know this, is a mystery. So, you're both wrong.

 

 

There's no mystery, I was not knowing because I'm a beginner. I used this method in interior cells and it seemed to work. Just discovered today the real trouble today, in my worldspace. Removing cell after cell is painful.

 

Best regards

Posted (edited)

Well, used SSEEdit, clicked on Navigationmesh info Map, then looked on the right panel. A very long list of each cell.

Arborescence:

Navigation Map Infos

- NVMI - Navigation Map Info

- - Merged To

 

Under "Merged To", deleted all lines called Meshes #x (x is the meshe's number)

 

Then...

NVPP - Preferred Pathing

- Set #x

 

Deleted all sets. It was very loooong to do.

 

Quit SSEEdit, then reload, and no more navmeshes in my worldspace! The navigation map info is always here because the use of Region, but only the header.

 

Hope it can help

 

Best regards

 

Edit: You could maybe use a custom Region, encompass your whole worldspace and choose the "Remove All Navmeshes" option, it seem to be the thing speedynl mentionned.

Edited by Vactrol
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