darkdill Posted August 29, 2012 Share Posted August 29, 2012 I've been told that although FNV has a hard cap of 255 plugins, there's supposedly a soft cap of 140 which players should not go over, or they can run a lot of crash risks. How important is it to stay under that cap? Link to comment Share on other sites More sharing options...
Deleted2547005User Posted August 30, 2012 Share Posted August 30, 2012 (edited) I think you just answered your question mate. This is an example of what you will encounter:http://i.imgur.com/FEYkh.jpgThis was from Jim_UK on the old TTW thread. Problem was different, but this similar to what you will encounter. Edited August 30, 2012 by Kuroitsune Link to comment Share on other sites More sharing options...
Cynthetic Posted August 30, 2012 Share Posted August 30, 2012 (edited) hi there is a way to reduce the loadorder. most of the plugins are simple compatibly patches, those patches are easy to merged, i didnt meant the merged patch feature from fnvedit. u can copy all the records from mostly comp. patches in a single "compatible patches" file. and load only this own created patch file with all the records from ur needed comp. patches. this makes the games also more smoother, because the engine don´t need to manage all the frikling little compatibly patches files. (remove stuttering a little).and as bonus u can inject more plugins into game. Edited August 30, 2012 by CYNTHETIC Link to comment Share on other sites More sharing options...
Recommended Posts