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no xp sounds


inIimbo

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i have tried almost everything to get rid of this damned sound. i have tried these mods

 

Stewies tweaks

Disable XP popup

Silent EXP no expeirience sound

Silent UI new vegas

and.. Shut up hud

 

Shut up hud is the only one that actually works but it mutes too much, i just want the xp sound gone, especially during combat.

no matter what i do it always plays after killing the last enemy in combat and no where else? this is driving me mad. it looks like the shut up hud just turned down the volume of the sound in the geck along with alot of other sounds that i liked, if anyone familiar with the geck can explain how to do that i will gladly do it myself.

 

what iv figured out so far, is in the geck if i load the FalloutNV.esm > audio > sound > under the editor ID > UIPopUpExperienceUP

 

i think this is the sound im trying to get rid of but i dont know how too... i feel like im so close, thank you to anyone who can shed some light, or...do it for me hahaha

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figured it out

I'd like to know what you did if that'd be alright.

 

in the geck load up or save an esp and name it whatever i named mine "noxpSounds" under audio > sound > under the editor ID > UIPopUpExperienceUP is what i thought the sound was but if you go down 5 lines theirs an audio file called UIPopUpQuestComplete this is the xp sound that plays when you kill an enemy and sadly its also the same sound that plays when you discover a new location...if you double click it and slide the third slider called "static attenuation" all the way to the right so its at -100 it turns the sound off, i wish the new location xp sound was seperate from the combat xp sound, if theirs a way its beyond me hope this helps

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figured it out

I'd like to know what you did if that'd be alright.

 

in the geck load up or save an esp and name it whatever i named mine "noxpSounds" under audio > sound > under the editor ID > UIPopUpExperienceUP is what i thought the sound was but if you go down 5 lines theirs an audio file called UIPopUpQuestComplete this is the xp sound that plays when you kill an enemy and sadly its also the same sound that plays when you discover a new location...if you double click it and slide the third slider called "static attenuation" all the way to the right so its at -100 it turns the sound off, i wish the new location xp sound was seperate from the combat xp sound, if theirs a way its beyond me hope this helps

 

Thanks a bunch, that did it I think. Hopefully someone will eventually make something where we can have one instance of the sound without the other.

 

 

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figured it out

I'd like to know what you did if that'd be alright.

 

in the geck load up or save an esp and name it whatever i named mine "noxpSounds" under audio > sound > under the editor ID > UIPopUpExperienceUP is what i thought the sound was but if you go down 5 lines theirs an audio file called UIPopUpQuestComplete this is the xp sound that plays when you kill an enemy and sadly its also the same sound that plays when you discover a new location...if you double click it and slide the third slider called "static attenuation" all the way to the right so its at -100 it turns the sound off, i wish the new location xp sound was seperate from the combat xp sound, if theirs a way its beyond me hope this helps

 

 

Thanks a bunch, that did it I think. Hopefully someone will eventually make something where we can have one instance of the sound without the other.

 

EDIT: I think the entry is called UIPopUpQuestNew actually. It was right under the one you said though, so no big deal. I made my own ui_popup_questnew.wav that's just 3 seconds of silence and I'm thankfully not hearing it anymore. I'll still have to deal with that sound being silent elsewhere though of course, but it'll do for now.

 

EDIT EDIT: Made a new comment on accident instead of editing the old one because I have just the biggest brain.

Edited by FilthyGravy
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Are you sure youâre using the XP part of my mod correctly? Iâve not had any other reports of it not working.

Your mod shuts up ui_popup_experienceup.wav just fine, but ui_popup_questnew.wav will still play on occasion. Mostly right after the last enemy in a fight is killed.

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yeah i was going to say i always get the xp sound after killing the last emeny in combat, the only way i was able to get rid of it was to go into the geck and turn off the volume on the soundfile, which unfortunatly turns it off for a few other things like discovering a new location.

 

 

Are you sure youâre using the XP part of my mod correctly? Iâve not had any other reports of it not working.

Your mod shuts up ui_popup_experienceup.wav just fine, but ui_popup_questnew.wav will still play on occasion. Mostly right after the last enemy in a fight is killed.

 

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