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Fallout: Nicaragua


TrooperScooperMKII

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Hey Trooper, why not add the summary you sent me in post 183 & 184 to this thread? It helped me to get a handle on your concept.

 

 

Jungles might have high render demands...but you are only rendering what is visible from your location at any time(somewhat further or less far than that depending on how open it is and the LOD of the worldspace), so a dense jungle would limit your rendering needs sharply, particularly with the methods they discussed after the comment of making it set paths through the jungle with backdrop statics making up all but your immediate area.

 

I was also thinking in re: to my jungle "mural" idea, that if you had 3 "layers" of meshes (say near, middle and far), not only would that reduce the poly's a huge amount (just some big squares edge to edge), but it would also give parallax movement, which is how some old school games simulate depth. There would still be a lot of textures loaded into memory, but I think it would be a tremendous jump in performance compared to adding a zillion plants.

 

So I that's just theory, but I'm with you Greenknightfury, I believe a lush jungle panorama is do-able.

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Awesome devin! That effect is also how Disney did the 3d movement effects in their animated movies as well (though for truely racing movement they used different speed rollers to move the images past the camera..but with us moving the player/camera you don't need to do that lol). Edited by greenknightfury
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That effect is also how Disney did the 3d movement effects in their animated movies as well

 

With the cell animation? That's cool, I'v got a soft spot for their animation especially Don Bluth.....and his laser games as well. Got a real kick out of Dragons lair, space etc.

 

Now Trooper needs to stop being a bum and contribute, although I guess he gets a pass if he's just starting on campus.

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Basically, it would nominally be a satellite state of the Hawaii Empire. IRL Nicaragua managed to "beat" the cold war and throw off a dictatorship and thwart US "intervention" under Reagan- despite being the second poorest nation on earth, it's got a near 100% literacy rate and a stable democracy that elected the first Female Head of State of the Americas... so it's something of a "happy" ending for them.

 

Fallout-version is basically the inverse- they did maintain "independence" but under a pro-corporate dictatorship-empire spanning a good part of Central America. They built a canal linking LakeNicaragua to the Pacific and Caribbean Seas, basically being a second Panama.

 

I'm going for an Aztec-2.0 feeling here- the island in the center would be sort of like Tenochtitlan, expanded greatly (some floating platforms and a cruise ship or two "incorporated" into it a la rivet city) and the player and a crashed squad of Enclave fugitives playing the unwitting role of COrtez (they're fleeing west to Hawaii, get shot down by the BOomers and land for repairs in Searchight- the PC gets the Boomers to repair the ship- so they decide to make a detour far to the south to avoid the NCR and Baja California... thus entering the New Mexica's (New Aztec? Hispanic Empire?) airspace and getting shot down) in the dispute between the "primitive" native tribes and the city/empire in the lake.

 

The Hawaiian empire shows up only by proxy, limited to an an embassy and small coast guard type fleet/militia sent there to "keep the peace" and back up their erstwhile imperial allies (and guarantee the tribute is being paid- their "colonies" are basically a tribute system whereby they support local despots in exchange for goods or labor) but the commander has a grudge against slavery (he started out as a white knight type leader, was forced to put down a "terrorist rebellion" in Africa by slaughtering civilians at the whims of an a**hole patrician slavedriver accompanying him, and eventually kills the evil bastard and does a double coverup of the slave operations and the bugger's death...) and thus has mixed feelings on the whole thing- he might swing either way, reluctantly supporting the ruling class or "having other matters to attend to" and withdrawing his fleet/soldiers just before the rebellion starts.

 

Oh yeah, look at Granadas history- if/when this gets off the ground, I'd definitely like to make a "pirate mod" in the Caribbean, basically operating like Oregon Trail, where you plan an expedition at Home Base by balancing equipment, experience, skills, personalities, etc. of your potential crew members and procure a ship and equipment before sailing out and adventuring... it would be "pirate" themed in the same way that New Vegas proper has a Western theme.

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THe rough outline as I'm picturing it: sometime after completing the Boomers' questline, there's a scripted series of "fireworks" over Nellis: an ENclave vertibird tried to land there and got flak for their trouble. One of the engines is knocked out, so they land at searchlight to effect repairs; the player learns of this either by chance (down there) or by asking Pearl what happened.

Anyway, long story short, the player gets the Boomers to fix the engine, rides the VB from Searchlight to Nellis and is- grudgingly- offered a seat on board. They are planning to reach Hawaii, by virture of being "an Eden far away from this s***hole" but their run in with the BOomers speaks against flying over NCR territory or the Baja. THey're/you're forced further south due to continuing mechanical problems (cabin depressurization or something?) and a storm out in the pacific leading the squad leader to suggest a pit stop somewhere. They're in the middle of discussing this when they/you are attacked by UAVS out of Nicaragua, and finally downed by "lightning" striking down nearby (a near miss by killsat balloons, as you eventually find out) and you bail over the FEV jungle.

The pilot is the last to jump, and you don't meet up with him (or know for sure if he made it out) until a lot further on, basically I'm picturing him riding a hacked UAV down after in Strangelove style.

THe first priority for the player and his "group" is to get to the crash site, which is also in the general directon of Lake Managua. After trekking across the jungle (it wouldn't have any fast travel markers and such, basically all terrain and critters, with a few tribal villages thrown in for good measure) and reaching the crash site they find a message from the pilot and grab some gear, making their way down Lake Managua.

 

Managua is a s***hole; polluted by FEV and rads, it was an isolated "research" station for the local empire's navy (old US equipment) plus a few other "military" targets.

 

The highlight is basically about a "cloning" facility that the player encounters. One big mindscrew, it starts out as an unnervingly pristine (so white it glows on the inside) set of sterile hallways, beds made etc. basically looking like it's just been deserted... eventually the player encounters the "infected" which are silent and scarred (no clothes/armor, custom skin textures) and carrying "dirty syringes" or scalpels etc. as weapons- quite weak with a mild poison effect, the main part of it being the natural fear of needles. SOme of them are "dressed" in the patient gown from OWB; some of these have suicide vests/collars, and will drop live grenades upon death (and/or charge the player and explode) the only way to tell for sure is that they wouldn't have a weapon in hand.

 

IF possible I'd like for the player to be cloned, and kill said clone in an arena or something. It would be utterly ambiguous whether or not you're playing the "original" and perhaps a perk (cogito ergo sum?) would back that up. Anyway, you steal a barge and take a ride down Tipitapa river, dodgingBull sharks (sharks with lasers? It must be so!) all the way. Speaking of which IRL these bull sharks can jump the rapids of the San Juan River like salmon o_O and thus get to/from the Caribbean to Lake Nicaragua....

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Now Trooper needs to stop being a bum and contribute, although I guess he gets a pass if he's just starting on campus.

:tongue:

Story of my life.

:thumbsup:

 

This is my second full week of classes, and I discovered KOTOR 2 on Steam, so...

I've also ordered a few books on coding/game design (going to go for a computer science major) a few of which I hope will come in on the weekend. I'm hoping to eventually make a game of my own (drew a lot of inspiration from Vagrant Story, which I "discovered" back in August... :teehee: :sweat: ) but I digress.

 

Just started working on the shark's tail today not quite enough to post yet, perhaps an hour or two.

Tuesday/Thursday are my "free" days, schedule-wise, only one class ending just after three so I'll make a habit of working around dinner.

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Meh.

 

 

 

http://img846.imageshack.us/img846/2212/otherside.png

http://img849.imageshack.us/img849/7786/newfins.png

http://img844.imageshack.us/img844/8164/linethingies.png

http://img255.imageshack.us/img255/5992/clunky.png

 

 

 

Turns out that shark fins are even more annoying than cylindrical boiler protrusions... :psyduck: :teehee: :wallbash:

Edited by TrooperScooperMKII
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