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Eyebrows textures export


KinaFay

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Hello everyone,

 

I'll try to explain my issue as best as I can, based on the knowledge I have. I appologise if this was mentioned before - I have been searching for a while but can't find this specific problem.

 

I painted new eyebrows to replace the male vanilla ones. My Photoshop files are 1024X512, resolution 72. There is the skin layer (color picked from vanilla eyebrows dds files) and the new brow layer on top.

 

To export, I select my brow layer (the eyebrow is selected) and then I export to dds (DXT5 with mimaps).

 

The result in game is dark eyebrows with a colored rectangle around them.

 

I tried the following:

Saved the eyebrows selection, merged skin layer and brow layer, loaded brow selection and saved dds with DXT5 and mimaps. Result is dark brows with a little color contour (hair color).

 

How to export correctly in order to get the eyebrows to show well and same as the hair color?

Do I need to create a new normal map, or is it safe to leave the vanilla one?

 

Thank you ^^

 

Rowan

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