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Freezing and CTD


RxHipster

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I tried that but still got the same script errors. Also I believe I need that script file because it is part of the Unofficial Skyrim Patch mod which i'm using.

 

Ok, so I just completely uninstalled Unofficial Skyrim Patch and I loaded a save that's about 10 hours behind my latest save on my one and only character. I didn't notice any freezing and I wasn't getting that script error anymore (yay :D). Where as before I was getting freezes and script errors on that save. So I think they stopped my save files bloating up. However on my more recent saves, the bloated ones, I still get same lengthy freezes as well a similar, but different script error. I don't know... I might having to settle with the 10 hour behind save file... It wouldn't be the first time. :\

 

Here is a snippet of my new Papyrus log file:

 

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Use Wrye Bash (Skyrim) to remove world orphans.

Edited by RxHipster
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I've been getting constant freezing ever since Dawnguard as well, sometimes after only 3 minutes of playtime. My papyrus log:

 

 

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  On 9/2/2012 at 5:37 PM, RxHipster said:
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I tried that but still got the same script errors. Also I believe I need that script file because it is part of the Unofficial Skyrim Patch mod which i'm using.

 

Ok, so I just completely uninstalled Unofficial Skyrim Patch and I loaded a save that's about 10 hours behind my latest save on my one and only character. I didn't notice any freezing and I wasn't getting that script error anymore (yay :D). Where as before I was getting freezes and script errors on that save. So I think they stopped my save files bloating up. However on my more recent saves, the bloated ones, I still get same lengthy freezes as well a similar, but different script error. I don't know... I might having to settle with the 10 hour behind save file... It wouldn't be the first time. :\

 

Here is a snippet of my new Papyrus log file:

 

  Reveal hidden contents

 

Use Wrye Bash (Skyrim) to remove world orphans.

 

please explain that statement in more detail. how do i do that?

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  On 9/2/2012 at 7:05 PM, Elizinator said:
  On 9/2/2012 at 5:37 PM, RxHipster said:
  Quote
I tried that but still got the same script errors. Also I believe I need that script file because it is part of the Unofficial Skyrim Patch mod which i'm using.

 

Ok, so I just completely uninstalled Unofficial Skyrim Patch and I loaded a save that's about 10 hours behind my latest save on my one and only character. I didn't notice any freezing and I wasn't getting that script error anymore (yay :D). Where as before I was getting freezes and script errors on that save. So I think they stopped my save files bloating up. However on my more recent saves, the bloated ones, I still get same lengthy freezes as well a similar, but different script error. I don't know... I might having to settle with the 10 hour behind save file... It wouldn't be the first time. :\

 

Here is a snippet of my new Papyrus log file:

 

  Reveal hidden contents

 

Use Wrye Bash (Skyrim) to remove world orphans.

 

please explain that statement in more detail. how do i do that?

Download Wrye Bash then right click on every esm/esp and click on remove world orphans.

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  On 9/2/2012 at 9:01 PM, RxHipster said:
  On 9/2/2012 at 7:05 PM, Elizinator said:
  On 9/2/2012 at 5:37 PM, RxHipster said:
  Quote
I tried that but still got the same script errors. Also I believe I need that script file because it is part of the Unofficial Skyrim Patch mod which i'm using.

 

Ok, so I just completely uninstalled Unofficial Skyrim Patch and I loaded a save that's about 10 hours behind my latest save on my one and only character. I didn't notice any freezing and I wasn't getting that script error anymore (yay :D). Where as before I was getting freezes and script errors on that save. So I think they stopped my save files bloating up. However on my more recent saves, the bloated ones, I still get same lengthy freezes as well a similar, but different script error. I don't know... I might having to settle with the 10 hour behind save file... It wouldn't be the first time. :\

 

Here is a snippet of my new Papyrus log file:

 

  Reveal hidden contents

 

Use Wrye Bash (Skyrim) to remove world orphans.

 

please explain that statement in more detail. how do i do that?

Download Wrye Bash then right click on every esm/esp and click on remove world orphans.

 

Ok thanks I'll give this a shot and let you know how it goes.

Just out of curiosity what will removing world orphans do? This will be my first time using Wyre Bash.

Edited by ky1et
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  On 9/3/2012 at 12:46 AM, ky1et said:
  On 9/2/2012 at 9:01 PM, RxHipster said:
  On 9/2/2012 at 7:05 PM, Elizinator said:
  On 9/2/2012 at 5:37 PM, RxHipster said:
  Quote
I tried that but still got the same script errors. Also I believe I need that script file because it is part of the Unofficial Skyrim Patch mod which i'm using.

 

Ok, so I just completely uninstalled Unofficial Skyrim Patch and I loaded a save that's about 10 hours behind my latest save on my one and only character. I didn't notice any freezing and I wasn't getting that script error anymore (yay :D). Where as before I was getting freezes and script errors on that save. So I think they stopped my save files bloating up. However on my more recent saves, the bloated ones, I still get same lengthy freezes as well a similar, but different script error. I don't know... I might having to settle with the 10 hour behind save file... It wouldn't be the first time. :\

 

Here is a snippet of my new Papyrus log file:

 

  Reveal hidden contents

 

Use Wrye Bash (Skyrim) to remove world orphans.

 

please explain that statement in more detail. how do i do that?

Download Wrye Bash then right click on every esm/esp and click on remove world orphans.

 

Ok thanks I'll give this a shot and let you know how it goes.

Just out of curiosity what will removing world orphans do? This will be my first time using Wyre Bash.

 

I didn't notice any changes (for better or for worse) after I removed world orphans from every esm/esp.

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  On 9/3/2012 at 1:27 AM, ky1et said:
  On 9/3/2012 at 12:46 AM, ky1et said:
  On 9/2/2012 at 9:01 PM, RxHipster said:
  On 9/2/2012 at 7:05 PM, Elizinator said:
  On 9/2/2012 at 5:37 PM, RxHipster said:
  Quote
I tried that but still got the same script errors. Also I believe I need that script file because it is part of the Unofficial Skyrim Patch mod which i'm using.

 

Ok, so I just completely uninstalled Unofficial Skyrim Patch and I loaded a save that's about 10 hours behind my latest save on my one and only character. I didn't notice any freezing and I wasn't getting that script error anymore (yay :D). Where as before I was getting freezes and script errors on that save. So I think they stopped my save files bloating up. However on my more recent saves, the bloated ones, I still get same lengthy freezes as well a similar, but different script error. I don't know... I might having to settle with the 10 hour behind save file... It wouldn't be the first time. :\

 

Here is a snippet of my new Papyrus log file:

 

  Reveal hidden contents

 

Use Wrye Bash (Skyrim) to remove world orphans.

 

please explain that statement in more detail. how do i do that?

Download Wrye Bash then right click on every esm/esp and click on remove world orphans.

 

Ok thanks I'll give this a shot and let you know how it goes.

Just out of curiosity what will removing world orphans do? This will be my first time using Wyre Bash.

 

I didn't notice any changes (for better or for worse) after I removed world orphans from every esm/esp.

 

Ah! I just noticed and I thought it would be worth noting that there is a new update for the Unofficial Skyrim Patch. Going to see if that will clear up any of my problems.

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  On 9/3/2012 at 1:48 AM, ky1et said:
  On 9/3/2012 at 1:27 AM, ky1et said:
  On 9/3/2012 at 12:46 AM, ky1et said:
  On 9/2/2012 at 9:01 PM, RxHipster said:
  On 9/2/2012 at 7:05 PM, Elizinator said:
  On 9/2/2012 at 5:37 PM, RxHipster said:
  Quote
I tried that but still got the same script errors. Also I believe I need that script file because it is part of the Unofficial Skyrim Patch mod which i'm using.

 

Ok, so I just completely uninstalled Unofficial Skyrim Patch and I loaded a save that's about 10 hours behind my latest save on my one and only character. I didn't notice any freezing and I wasn't getting that script error anymore (yay :D). Where as before I was getting freezes and script errors on that save. So I think they stopped my save files bloating up. However on my more recent saves, the bloated ones, I still get same lengthy freezes as well a similar, but different script error. I don't know... I might having to settle with the 10 hour behind save file... It wouldn't be the first time. :\

 

Here is a snippet of my new Papyrus log file:

 

  Reveal hidden contents

 

Use Wrye Bash (Skyrim) to remove world orphans.

 

please explain that statement in more detail. how do i do that?

Download Wrye Bash then right click on every esm/esp and click on remove world orphans.

 

Ok thanks I'll give this a shot and let you know how it goes.

Just out of curiosity what will removing world orphans do? This will be my first time using Wyre Bash.

 

I didn't notice any changes (for better or for worse) after I removed world orphans from every esm/esp.

 

Ah! I just noticed and I thought it would be worth noting that there is a new update for the Unofficial Skyrim Patch. Going to see if that will clear up any of my problems.

 

Nope.. Still have the same problems.

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ok, ill try the world orphans thing. ive ben using wrye bash since morrowind! =D

 

EDIT:

Traceback (most recent call last):

File "bash\basher", line 15406, in Execute

KeyError: 'CELL'

 

this happens when i try to remove world orphans.

 

EDIT 2: mod checker says:

 

 

Mods that need cleaning with TES4Edit

Following mods have identical to master (ITM) records, deleted records (UDR), or other issues that should be fixed with TES4Edit. Visit the TES4Edit Cleaning Guide for more information.

 

• Carriage1.esp: UDR(4)

 

• Phenderix's Magic Evolved.esp: UDR(114)

 

• Update.esm: UDR(1)

 

love to know how to fix that.

Edited by Elizinator
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CTDs and Freezes are back with a vengeance.

 

[ (FF0031B2)].lvlpredatorscript.IsInFaction() - "<native>" Line ?

[ (FF0031B2)].lvlpredatorscript.CheckForDisable() - "LvlPredatorScript.psc" Line 34

[ (FF0031B2)].lvlpredatorscript.OnCellLoad() - "LvlPredatorScript.psc" Line 23

[09/03/2012 - 09:06:58AM] warning: Assigning None to a non-object variable named "::temp3"

stack:

[ (FF0031B2)].lvlpredatorscript.CheckForDisable() - "LvlPredatorScript.psc" Line 34

[ (FF0031B2)].lvlpredatorscript.OnCellLoad() - "LvlPredatorScript.psc" Line 23

[09/03/2012 - 09:06:58AM] error: Unable to call IsInFaction - no native object bound to the script object, or object is of incorrect type

stack:

[ (FF0031B2)].lvlpredatorscript.IsInFaction() - "<native>" Line ?

[ (FF0031B2)].lvlpredatorscript.CheckForDisable() - "LvlPredatorScript.psc" Line 34

[ (FF0031B2)].lvlpredatorscript.OnCellLoad() - "LvlPredatorScript.psc" Line 23

[09/03/2012 - 09:06:58AM] error: Cannot call HasForm() on a None object, aborting function call

stack:

[ (FF0031DF)].increasedSpawns.OnLoad() - "increasedSpawns.psc" Line 49

[09/03/2012 - 09:06:58AM] warning: Assigning None to a non-object variable named "::temp4"

stack:

[ (FF0031DF)].increasedSpawns.OnLoad() - "increasedSpawns.psc" Line 49

[09/03/2012 - 09:06:58AM] warning: Assigning None to a non-object variable named "::temp4"

stack:

[ (FF0031B2)].lvlpredatorscript.CheckForDisable() - "LvlPredatorScript.psc" Line 34

[ (FF0031B2)].lvlpredatorscript.OnCellLoad() - "LvlPredatorScript.psc" Line 23

[09/03/2012 - 09:06:58AM] error: Unable to call GetLinkedRef - no native object bound to the script object, or object is of incorrect type

stack:

[ (FF0031B2)].lvlpredatorscript.GetLinkedRef() - "<native>" Line ?

[ (FF0031B2)].lvlpredatorscript.CheckForDisable() - "LvlPredatorScript.psc" Line 42

[ (FF0031B2)].lvlpredatorscript.OnCellLoad() - "LvlPredatorScript.psc" Line 23

[09/03/2012 - 09:06:58AM] error: Unable to call Enable - no native object bound to the script object, or object is of incorrect type

stack:

[ (FF0031B2)].lvlpredatorscript.Enable() - "<native>" Line ?

[ (FF0031B2)].lvlpredatorscript.OnCellLoad() - "LvlPredatorScript.psc" Line 26

[09/03/2012 - 09:06:59AM] warning: Property W1 on script ATTBase attached to Item 1 in container (FF0035ED) cannot be initialized because the script no longer contains that property

[09/03/2012 - 09:06:59AM] warning: Property W1 on script ATTBase attached to Item 1 in container (FF0035FD) cannot be initialized because the script no longer contains that property

[09/03/2012 - 09:06:59AM] warning: Property W1 on script ATTBase attached to Item 1 in container (FF003636) cannot be initialized because the script no longer contains that property

[09/03/2012 - 09:07:00AM] error: Unable to bind script FistUnequipSheathe to Active effect 2 on (FF0035ED) because their base types do not match

[09/03/2012 - 09:07:00AM] error: Unable to bind script FistUnequipSheathe to Active effect 2 on (FF003636) because their base types do not match

[09/03/2012 - 09:07:02AM] warning: Property Swapping on script ATTBaseShield attached to (FF000BA3) cannot be initialized because the script no longer contains that property

[09/03/2012 - 09:07:02AM] warning: Property W1 on script ATTBase attached to (FF001014) cannot be initialized because the script no longer contains that property

[09/03/2012 - 09:07:02AM] warning: Property W1 on script ATTBase attached to (0003B0CF) cannot be initialized because the script no longer contains that property

[09/03/2012 - 09:07:02AM] warning: Property Swapping on script ATTBaseShield attached to Item 1 in container (000EF576) cannot be initialized because the script no longer contains that property

[09/03/2012 - 09:07:02AM] warning: Property W1 on script ATTBase attached to (0003B0CF) cannot be initialized because the script no longer contains that property

[09/03/2012 - 09:07:02AM] warning: Property W1 on script ATTBase attached to Item 1 in container (0005054A) cannot be initialized because the script no longer contains that property

[09/03/2012 - 09:07:02AM] warning: Property W1 on script ATTBase attached to (000479D6) cannot be initialized because the script no longer contains that property

[09/03/2012 - 09:07:02AM] error: (000D16B3): has no 3d, and so cannot have its motion type changed.

stack:

[ (000D16B3)].MaceTrap.SetMotionType() - "<native>" Line ?

[ (000D16B3)].MaceTrap.OnReset() - "PhysicsTrap.psc" Line 108

[09/03/2012 - 09:07:03AM] error: Cannot call HasForm() on a None object, aborting function call

stack:

[ (00050533)].increasedSpawns.OnLoad() - "increasedSpawns.psc" Line 49

[09/03/2012 - 09:07:03AM] warning: Assigning None to a non-object variable named "::temp4"

stack:

[ (00050533)].increasedSpawns.OnLoad() - "increasedSpawns.psc" Line 49

[09/03/2012 - 09:07:03AM] error: Cannot call HasForm() on a None object, aborting function call

stack:

[ (0005EE21)].increasedSpawns.OnLoad() - "increasedSpawns.psc" Line 49

[09/03/2012 - 09:07:03AM] warning: Assigning None to a non-object variable named "::temp4"

stack:

[ (0005EE21)].increasedSpawns.OnLoad() - "increasedSpawns.psc" Line 49

[09/03/2012 - 09:07:04AM] error: Unable to bind script FistUnequipSheathe to Active effect 2 on (00078781) because their base types do not match

[09/03/2012 - 09:07:27AM] error: Unable to call IsInFaction - no native object bound to the script object, or object is of incorrect type

stack:

[ (FF000A22)].increasedSpawns.IsInFaction() - "<native>" Line ?

[ (FF000A22)].increasedSpawns.OnLoad() - "increasedSpawns.psc" Line 49

[09/03/2012 - 09:07:27AM] warning: Assigning None to a non-object variable named "::temp1"

stack:

[ (FF000A22)].increasedSpawns.OnLoad() - "increasedSpawns.psc" Line 49

[09/03/2012 - 09:07:27AM] error: Cannot call HasForm() on a None object, aborting function call

stack:

[ (FF000A22)].increasedSpawns.OnLoad() - "increasedSpawns.psc" Line 49

[09/03/2012 - 09:07:27AM] warning: Assigning None to a non-object variable named "::temp4"

stack:

[ (FF000A22)].increasedSpawns.OnLoad() - "increasedSpawns.psc" Line 49

[09/03/2012 - 09:07:27AM] error: Unable to call IsInFaction - no native object bound to the script object, or object is of incorrect type

stack:

[ (FF000A22)].increasedSpawns.IsInFaction() - "<native>" Line ?

[ (FF000A22)].increasedSpawns.OnLoad() - "increasedSpawns.psc" Line 58

[09/03/2012 - 09:07:27AM] warning: Assigning None to a non-object variable named "::temp4"

stack:

[ (FF000A22)].increasedSpawns.OnLoad() - "increasedSpawns.psc" Line 58

[09/03/2012 - 09:07:27AM] error: Unable to bind script FistUnequipSheathe to Active effect 2 on (000543E6) because their base types do not match

[09/03/2012 - 09:07:27AM] error: Unable to call IsInFaction - no native object bound to the script object, or object is of incorrect type

stack:

[ (FF000A22)].lvlpredatorscript.IsInFaction() - "<native>" Line ?

[ (FF000A22)].lvlpredatorscript.CheckForDisable() - "LvlPredatorScript.psc" Line 34

[ (FF000A22)].lvlpredatorscript.OnCellLoad() - "LvlPredatorScript.psc" Line 23

[09/03/2012 - 09:07:27AM] warning: Assigning None to a non-object variable named "::temp3"

stack:

[ (FF000A22)].lvlpredatorscript.CheckForDisable() - "LvlPredatorScript.psc" Line 34

[ (FF000A22)].lvlpredatorscript.OnCellLoad() - "LvlPredatorScript.psc" Line 23

[09/03/2012 - 09:07:27AM] error: Unable to call IsInFaction - no native object bound to the script object, or object is of incorrect type

stack:

[ (FF000A22)].lvlpredatorscript.IsInFaction() - "<native>" Line ?

[ (FF000A22)].lvlpredatorscript.CheckForDisable() - "LvlPredatorScript.psc" Line 34

[ (FF000A22)].lvlpredatorscript.OnCellLoad() - "LvlPredatorScript.psc" Line 23

[09/03/2012 - 09:07:27AM] warning: Assigning None to a non-object variable named "::temp4"

stack:

[ (FF000A22)].lvlpredatorscript.CheckForDisable() - "LvlPredatorScript.psc" Line 34

[ (FF000A22)].lvlpredatorscript.OnCellLoad() - "LvlPredatorScript.psc" Line 23

[09/03/2012 - 09:07:27AM] warning: Property W1 on script ATTBase attached to Item 1 in container (FF0034B5) cannot be initialized because the script no longer contains that property

[09/03/2012 - 09:07:27AM] warning: Property W1 on script ATTBase attached to Item 1 in container (FF0034C4) cannot be initialized because the script no longer contains that property

[09/03/2012 - 09:07:28AM] warning: Property W1 on script ATTBase attached to Item 1 in container (FF0034E4) cannot be initialized because the script no longer contains that property

[09/03/2012 - 09:07:28AM] warning: Property W1 on script ATTBase attached to Item 1 in container (FF0034F1) cannot be initialized because the script no longer contains that property

[09/03/2012 - 09:07:28AM] warning: Property W1 on script ATTBase attached to Item 2 in container (FF0034FD) cannot be initialized because the script no longer contains that property

[09/03/2012 - 09:07:28AM] error: Cannot call HasForm() on a None object, aborting function call

stack:

[ (FF002CB9)].increasedSpawns.OnLoad() - "increasedSpawns.psc" Line 49

[09/03/2012 - 09:07:28AM] warning: Assigning None to a non-object variable named "::temp4"

stack:

[ (FF002CB9)].increasedSpawns.OnLoad() - "increasedSpawns.psc" Line 49

[09/03/2012 - 09:07:43AM] error: Unable to call IsInFaction - no native object bound to the script object, or object is of incorrect type

stack:

[ (FF002034)].increasedSpawns.IsInFaction() - "<native>" Line ?

[ (FF002034)].increasedSpawns.OnLoad() - "increasedSpawns.psc" Line 49

[09/03/2012 - 09:07:43AM] warning: Assigning None to a non-object variable named "::temp1"

stack:

[ (FF002034)].increasedSpawns.OnLoad() - "increasedSpawns.psc" Line 49

[09/03/2012 - 09:07:43AM] error: Cannot call HasForm() on a None object, aborting function call

stack:

[ (FF002034)].increasedSpawns.OnLoad() - "increasedSpawns.psc" Line 49

[09/03/2012 - 09:07:43AM] warning: Assigning None to a non-object variable named "::temp4"

stack:

[ (FF002034)].increasedSpawns.OnLoad() - "increasedSpawns.psc" Line 49

[09/03/2012 - 09:07:43AM] error: Unable to call IsInFaction - no native object bound to the script object, or object is of incorrect type

stack:

[ (FF002034)].increasedSpawns.IsInFaction() - "<native>" Line ?

[ (FF002034)].increasedSpawns.OnLoad() - "increasedSpawns.psc" Line 58

[09/03/2012 - 09:07:43AM] warning: Assigning None to a non-object variable named "::temp4"

stack:

[ (FF002034)].increasedSpawns.OnLoad() - "increasedSpawns.psc" Line 58

[09/03/2012 - 09:07:48AM] APOCALYPSE: Adaptive Protection casting [sPELL < (5F019E67)>] in response to magic damage!

[09/03/2012 - 09:08:04AM] warning: Property W1 on script ATTBase attached to Item 1 in container (FF003231) cannot be initialized because the script no longer contains that property

 

EDIT: deleted ASIS.esp and re-exported. increasedspawns.psc errors stopped. instead, i get

"warning: Property W1 on script ATTBase attached to Item 1 in container (FF0037F4) cannot be initialized because the script no longer contains that property" x50 and my game crashes.

Edited by Elizinator
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