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(realistic and supernatural overhaul)


shaneo18

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so i had this idea about what i would like to see in oblivion and iv seen some realy great mods for oblivion many that i use myself however i cant create mods for it :( the only modding i can do is for grand theft auto S.A but if i had to choose some mods i would real like to see then hear they are :D let me know what you guys think.

 

magic replaced by science = all magical abilities and spells/potions would be replaced with scientific eqipmeant and vials.

vampires look like zombies = after all a vampire is just a resurrected corpse

werewolves look like your base character but at 12.am or whenever the usualy transformation time happens (its not always the same for all mods) your character would transform into a beast like stance with an angry expression upon his race and run on all fours (like a werewolf)

 

just a quick idea but hey let me know what you think :)

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vampires are more than just a resurrected corpse. Their flesh gets stronger and reacts with light. Zombies just rot.

 

I'm not sure if anyone has done werewolves that run on all fours, however, I would have thought that if you created a werewolf than ran on all fours it would constantly be on all fours. I think the method used for non humanoid transformations is to set the PC as invisible/untouchable and to summon a creature infront of the PC that reacts to your controls. So obviously you could use a dog or bear as a base for the transformation, but would be limited to the animations of that creature. I think it would be possible to create new animations for it but, would anyone with the ability fancy doing it?

 

It sounds like your idea of a werewolf is just some angry guy/girl pretending to be a wolf...

 

Finally, the magical equipment (vials, flasks, Alembic etc) are scientific equipment

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