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Help Request: Custom Movable Static Mesh Displays Option to be Picked Up


ZeroCore

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To make a long story short; I made a custom mesh in blender, exported it with blender's nifscripts plugin, added collisions to it with NifUtilsSuite, and then tweaked it a bit in nifskope so I can get it in-game. The thing was made as a movable static that was meant to be moved around by scripts with its collisions staying with it and not remaining in the place where it originally was.

 

This all works, but when you mouse over the mesh, it gives the player the option to pick it up, displaying the "take" option. Trying to pick the object up does nothing (thankfully) but can someone please tell me how to fix this, either in the CK, or in Nifskope (probably nifskope) so that it no longer displays this faulty option?

 

 

The layer probably has something to do with it (in Nifskope, the thing is on the AnimStatic layer, when looking in its bhkCollision node). I've tried looking up tutorials on youtube to help, but they all seem to be using different versions of nifskope than me (I am using nifskope version 2.0 dev 7).

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