Oblivionmadman Posted October 5, 2008 Share Posted October 5, 2008 Hey i'm not entirely sure about this, but don't cheats muck up mods (those cheats e.g. resurrect, coc testinghall, etc.)? :thanks: for posting! :thumbsup: Link to comment Share on other sites More sharing options...
Deleted269910User Posted October 5, 2008 Share Posted October 5, 2008 Not really, the only cheats I could see 'breaking' quests/mods would be bypassing some parts of it by using 'tcl', 'coc <insert target location here>' or 'movetoqt', cheating usually does take the fun away from the game tho. P.S. Resurrect can muck up your game if you use it on an NPC you're 'supposed to kill' at some point of your game, Agronak in the arena being a good example.(Arena quest line breaks if kill count is above '1'. There is a fix to that somewhere here on the nexus tho, just can't remember where.) ~Elraine. Link to comment Share on other sites More sharing options...
simonp92 Posted October 5, 2008 Share Posted October 5, 2008 well, console commands,, can really screw both mods and vannila oblivion totally up.. dont ever use the, full actor copy, command,, !! Link to comment Share on other sites More sharing options...
asaffin Posted October 5, 2008 Share Posted October 5, 2008 well, console commands,, can really screw both mods and vannila oblivion totally up.. dont ever use the, full actor copy, command,, !! Full Actor Copy is fine if you back up your save. Say you want to test yourself out in combat, or fight a legion of Adoring Fans. Just save your game, then you can go nuts with it. Never save a Full Actor Copy into your progress, however, because if that NPC has anything important to do at any time, then it could screw you up. But if the copy is of just a random NPC, then as long as you back up your game there should be no harm in it. Besides, beating the living daylights out of yourself never gets old :D Link to comment Share on other sites More sharing options...
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