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Posted (edited)

Edit: Mod Released! Check it out here

 

Ever since I've started playing Skyrim, I thought one thing severely missing from the game was the ability to light arrows on fire and then use them to light up dark corners and set enemies on fire. But no! I had to be a mage to satisfy my inner pyromaniac.

 

Then I came across the mod Real Fire Arrows, and saw that it hasn't been worked on since March 2012. I took it upon myself to get the idea working fully (built a new *.esp from scratch) and hopefully eventually release it on the nexus

 

Good News:

- I've successfully gotten the arrows to set enemies on fire (both with a direct hit and if they walk through the flames)

- I've solved the issue of the flaming quiver

- The arrows light up the surrounding area just fine and it looks good without a severe performance hit

- The arrows will set oil traps and flammable gas traps on fire

 

Bad News:

- The mod author hasn't been active since March, so I can't get permission to use his meshes, which means I'm not sure its cool to release it until I can find someone to do some meshing for me (I planned on them being placeholders anyway)

- The flame effect the arrows leave upon hit will stay burning in the air after it hits the target, and there seems to be no arrow to pick up unless you pull it out of an enemy's inventory (they don't show on the ground or wall, but will show if stuck in an enemy)

- When you attack guards (but not friendly NPCs) with the arrow, they will not go hostile until you've killed at least one of them (tested in Whiterun) (happens with all arrows, non-issue)

- They will not get extinguished in the water (minor)

 

so, I think I'm doing alright for my first non-retexture Skyrim mod, but I definitely need some help

Edited by Joolander
Posted

Have you tried emailing him? He hasn't been active since march 24, but he might still check his email.

 

 

yes, I have emailed him (about a week ago, now). either he's done with the nexus or my message may have gotten picked up by the spam filter

Posted

Well good news!

 

- I found out that the guards not goin hostile until you kill one is a problem with ALL arrows (never noticed before)

- I successfully got the burning fire to stop hanging in the air while still sticking to walls (it will drop to the ground now)

 

so now really all my issues can be solved with new meshes if anyone is willing to help out

Posted

More good news:

 

Oil and flammable gas traps will now be set on fire correctly, and it doesn't screw up anything else

 

I've created a new model in Blender and I'm working on importing it into NifSkope

 

if anyone knows of any guides to correctly doing this for Skyrim I would appreciate a link

Posted (edited)

Ok, so I finally heard back for Silverfeetstudio and he said that since he is not coming back anytime soon, I can go ahead with my mod

 

I'm still not going to use his meshes, but I have mine in a usable state so I'll go ahead and release it

 

Edit: Its up right here

Edited by Joolander
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