tnu Posted October 5, 2008 Share Posted October 5, 2008 i'm trying to reformat a bashed patch for wr6ye morph and i can't figure this out. it has the following masters and i want to get rid of some of them • 00 Oblivion.esm • 01 Cobl Main.esm [Version 1.46] • 02 CyrodiilUpgradeResourcePack.esm get rid of • 03 DLCSpellTomes.esp get rid of • 04 Knights.esp get rid of • 05 SanctumSanctorum.esp get rid of • 06 P1DseeYouSleep.esp get rid of • 07 Banes Guilds United.esp get rid of • 08 CDM-Necromancy.esp get rid of • 09 Alternative Start by Robert Evrae.esp get rid of • 0A Origin of the Mages Guild.esp [Version 5.1] get rid of • 0B KvatchAftermath.esp get rid of • 0C Wrye Morph Keys.esp [Version 24] • ++ Wrye Morph Wearable.esp [Version 19] • ++ Wrye Morph-See You Sleep.esp [Version 25] • 0D Wrye Morph, X6.esp [Version 28] Link to comment Share on other sites More sharing options...
thomasv333 Posted October 8, 2008 Share Posted October 8, 2008 Sorry, I got no clue how to help with this one, have you tried emailing the creator of Wrye Bash? Thats all I got :( Link to comment Share on other sites More sharing options...
humanbean234 Posted October 8, 2008 Share Posted October 8, 2008 That's why I use TES4Gecko for merging. WryeBash is a great utility, don't get me wrong, and excellent for a few different things, but I don't rely on it 100% -- it's just another tool in my arsenal. Link to comment Share on other sites More sharing options...
thomasv333 Posted October 9, 2008 Share Posted October 9, 2008 That's why I use TES4Gecko for merging. WryeBash is a great utility, don't get me wrong, and excellent for a few different things, but I don't rely on it 100% -- it's just another tool in my arsenal. Sorry this doesn't help with your question but how do I know what I'm doing when I merge with TES4Gecko, I've been trying to get some clear help on this issue for months. The readme is awful, and I can't find any instructional info on how to use TES4Gecko at all. Do you know of or have any info on how to properly use TES4Gecko for merging???? :thanks: Link to comment Share on other sites More sharing options...
humanbean234 Posted October 9, 2008 Share Posted October 9, 2008 That's why I use TES4Gecko for merging. WryeBash is a great utility, don't get me wrong, and excellent for a few different things, but I don't rely on it 100% -- it's just another tool in my arsenal. Sorry this doesn't help with your question but how do I know what I'm doing when I merge with TES4Gecko, I've been trying to get some clear help on this issue for months. The readme is awful, and I can't find any instructional info on how to use TES4Gecko at all. Do you know of or have any info on how to properly use TES4Gecko for merging???? :thanks:QED, my friend. :thumbsup: Using the "Merge Plugins" function of TES4Gecko is pretty simple. Anything marked with a "1" will get laid down first.Anything marked with a "2" will overwrite stuff in the mods marked "1" if the second plugin makes changes to the same information.Anything marked with a "3" etc, etc, etc In general, it's a good idea to only merge plugins that do not modify the same information, especially ones that modify entire worldspace cells; the results can be kinda messy if you're not careful, and I don't recommend it to anyone who's not familiar with the functions of the Construction Set. This is where it's most-helpful to use the "Compare Plugins" function... prior to a merge, you can see if there are any conflicts, and decide which info you want to become priority. Remember: Make good backups of your files BEFORE you start tinkering with them, so you can recover from the inevitable mistakes you will make while you're learning. Good luck! Link to comment Share on other sites More sharing options...
thomasv333 Posted October 9, 2008 Share Posted October 9, 2008 Ok, thats what I thought but I wasn't sure if TES4Gecko had any limitations to merging that Wrye Bash does. I did make a combined armor/weapons mod that seems to be working. But I'm not sure where to put it in my load order for optimal compatibility, I use FCOMhelper and the mods I merged were from all over my load order.....I think I'll throw it near the beginning with most the other armor/weapon mods before my FCOM files. Yay finnaly broke the 300 esp's mark & everything is running good. Thanks for clearing things up for me. :thanks: Link to comment Share on other sites More sharing options...
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