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Project Nevada, Wonky Chinese Assault Rifle textures


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I've tried everything, BSA workaround, turning off and on Archive Invalidation, Going so far as to place new files in replacing it. Redownloading Project nevada and I still haven't gotten anywhere. I've literally ran out of options and have no idea what to do. I've had a friend go over this and help me and he's completely lost.

 

[X] FalloutNV.esm
[X] DeadMoney.esm
[X] HonestHearts.esm
[X] OldWorldBlues.esm
[X] LonesomeRoad.esm
[X] GunRunnersArsenal.esm
[X] ClassicPack.esm
[X] MercenaryPack.esm
[X] TribalPack.esm
[X] CaravanPack.esm
[X] YUP - Base Game + All DLC.esm
[X] JIP Selective-Fire.esm
[X] EnergyShield.esm
[X] EnergyShield_Extended.esm
[X] SolidProject.esm
[X] AWorldOfPain(Preview).esm
[X] More Perks.esm
[X] More Perks for Dead Money.esm
[X] AWOPDeadMoney.esm
[X] More Perks for Honest Hearts.esm
[X] More Traits.esm
[X] Project Nevada - Core.esm
[X] Project Nevada - Equipment.esm
[X] Project Nevada - Rebalance.esp
[X] CFWNV.esm
[X] Project Nevada - Cyberware.esp
[X] More Perks for Old World Blues.esm
[X] More Perks for Companions.esm
[X] YUP - NPC Fixes (Base Game + All DLC).esp
[X] The Mod Configuration Menu.esp
[X] Project Nevada - Dead Money.esp
[X] Project Nevada - Honest Hearts.esp
[X] Project Nevada - Lonesome Road.esp
[X] Project Nevada - Gun Runners' Arsenal.esp
[X] JIP Companions Command & Control.esp
[X] JIP Fast-Travel Anywhere.esp
[X] JIP MiniMap.esp
[X] Infinite Levels.esp
[X] The Weapon Mod Menu.esp
[X] CFW-DLC.esp
[X] ImmersiveRecoil.esp
[X] EnergyShield_NV.esp
[X] WeaponModsExpanded.esp
[X] WMX-DLCMerged.esp
[X] EMR-StealthSuitMkII.esp
[X] Project Nevada - Old World Blues (No Cyberware).esp
[X] Portable Tent.esp
[X] EnergyShieldHUD.esp
[X] EnergyShield_HH.esp
[X] EnergyShield_LR.esp
[X] EnergyShield_OWB.esp
[X] More Perks Update.esp
[X] More Perks for Companions Update.esp
[X] More Traits Update.esp
[X] More Perks for Dead Money Update.esp
[X] More Perks for Honest Hearts Update.esp
[X] More Perks for Old World Blues Update.esp
[X] RugarMini14.esp
[X] Asurah_reanimation.esp
[X] AWOPDeadMoneyVendorPatch.esp
[X] AWOP-WMX.esp
[X] Project Nevada - WMX.esp
[X] WMX-POPMerged.esp
[X] WMX_Patch.esp
[X] Bashed Patch, 0.esp

 

The batch patch has nothing, and yes, I know I can optimize it better with the bashed patch, but before doing all that. I wanna make everything work, and so far, the Chinese Assault Rifle is looking whack, and I wanna fix it. If someone can help, I'd appreciate it.

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First of all, I'm reasonably sure that "load order" is not "LOOT" sorted, because there are too many files in alphabetical order. LOOT's sort gives a good first approximation, correcting the most obvious issues and is sufficient for most players. You can make minor adjustments to the order and tell LOOT how to remember them. It's in the on-line documentation under "Metadata". Instructions on how to copy it's list for posting are in the "How to ask for help" article, and "Checklist Item #11' entry in the wiki "Fallout NV Mod Conflict Troubleshooting" guide.

 

Second, if toggling "ArchiveInvalidation" (AI) doesn't resolve the texture problem, then it is because the "weird" texture is installed last and overwriting any previous versions. (There will be only one texture (*.DDS) file version used by any given mesh (*.NIF) file. It is possible for more than one plugin (i.e. mod patch files) to use different mesh/texture files for the same weapon.) That has nothing to do with your "load order" and everything to do with the sequence in which you installed mods: the "install order". Depending upon your mod manager, that might be something you can resolve with an "overwrite" folder. This is part and parcel of the issue addressed in the 'Third Rule: The Rule of One' section of the wiki "FNV General Mod Use Advice" article even though that generally refers to ESP files.

 

To resolve the "texture" problem, you need to first identify which mod is installing that texture. Please see the 'Solutions to Mesh (Red "!" icon) or Texture (solid color) problems' section, or if that fails to identify the correct plugin then the 'Mod Conflict Isolation' section, of the wiki "Fallout NV Mod Conflict Troubleshooting" article.

 

-Dubious-

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First of all, I'm reasonably sure that "load order" is not "LOOT" sorted, because there are too many files in alphabetical order. LOOT's sort gives a good first approximation, correcting the most obvious issues and is sufficient for most players. You can make minor adjustments to the order and tell LOOT how to remember them. It's in the on-line documentation under "Metadata". Instructions on how to copy it's list for posting are in the "How to ask for help" article, and "Checklist Item #11' entry in the wiki "Fallout NV Mod Conflict Troubleshooting" guide.

 

Second, if toggling "ArchiveInvalidation" (AI) doesn't resolve the texture problem, then it is because the "weird" texture is installed last and overwriting any previous versions. (There will be only one texture (*.DDS) file version used by any given mesh (*.NIF) file. It is possible for more than one plugin (i.e. mod patch files) to use different mesh/texture files for the same weapon.) That has nothing to do with your "load order" and everything to do with the sequence in which you installed mods: the "install order". Depending upon your mod manager, that might be something you can resolve with an "overwrite" folder. This is part and parcel of the issue addressed in the 'Third Rule: The Rule of One' section of the wiki "FNV General Mod Use Advice" article even though that generally refers to ESP files.

 

To resolve the "texture" problem, you need to first identify which mod is installing that texture. Please see the 'Solutions to Mesh (Red "!" icon) or Texture (solid color) problems' section, or if that fails to identify the correct plugin then the 'Mod Conflict Isolation' section, of the wiki "Fallout NV Mod Conflict Troubleshooting" article.

 

-Dubious-

Actually, I have actually done that before I did this post. Loot saw no need to change around the load order. And I don't think the Chinese assault rifle is conflicting in any way as there's nothing related to it I can find besides a change in animation mods which works cleanly.

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Then you need to be more explicit about what is "wonky" about those textures. Screenshots (marked up to show the specific areas you are talking about) would be best. Don't assume things are obvious to others.

 

Are you using a "post-processor" such as ENB or SweetFX?

 

-Dubious-

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Then you need to be more explicit about what is "wonky" about those textures. Screenshots (marked up to show the specific areas you are talking about) would be best. Don't assume things are obvious to others.

 

Are you using a "post-processor" such as ENB or SweetFX?

 

-Dubious-

Crap you're right. I'll send a link to Imgur. I've don't use ENBs or anything like that. https://imgur.com/EfOBk8J

 

I saw several other people had a similar issue, so I thought some people would understand.

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