hereami Posted June 8, 2019 Share Posted June 8, 2019 (edited) That's the question. I've tried. Is that normal/hardcoded or something can be done to make it work?Suspicious thing here is, that original spells/mgef have conditions not neccessary for player, but in fact nobody else can be hit by weather. Edited June 8, 2019 by hereami Link to comment Share on other sites More sharing options...
Evangela Posted June 9, 2019 Share Posted June 9, 2019 (edited) Because weather only works on the player. Weather is like a special kind of imagespacemodifier, which hits the player with a specified spell when the weather is active. A possible workaround is to have a quest start when a rad storm has begun, set up conditions on aliases, or ref collection to pick NPCs within the area near the player. Then you can add a rad damage type ability to them that lasts til the storm ends. This might require a timer or something to check the weather. Edited June 9, 2019 by Rasikko Link to comment Share on other sites More sharing options...
hereami Posted June 9, 2019 Author Share Posted June 9, 2019 Ok, thanks for confirming, felt confused with all those measures, which protect npcs from rads. Pity, if it worked natively, would be a built-in and very easy to use instrument of mass influence, though i suspected a performance impact reasoned limitation. Quest would be good, and for lightnigh strike i'd assume placing an explosion on player. Link to comment Share on other sites More sharing options...
Evangela Posted June 11, 2019 Share Posted June 11, 2019 I think they don't allow it because rad storms in the beginning can potentially kill low level mobs in mass XD. Link to comment Share on other sites More sharing options...
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