thizzlamic1 Posted August 31, 2012 Share Posted August 31, 2012 I'd like to use two different armor replacers that both overwrite the same vanilla models. Would it be possible to use them both by making everything from 1 mod only affect the player and everything from the other to only affect npc's? Is that even possible? Link to comment Share on other sites More sharing options...
Nephenee13 Posted August 31, 2012 Share Posted August 31, 2012 I'd like to use two different armor replacers that both overwrite the same vanilla models. Would it be possible to use them both by making everything from 1 mod only affect the player and everything from the other to only affect npc's? Is that even possible? Its possible, but it requires scripting. Link to comment Share on other sites More sharing options...
thizzlamic1 Posted August 31, 2012 Author Share Posted August 31, 2012 Guess I better learn how to do that then. Thank you for letting me know that it's possible. Link to comment Share on other sites More sharing options...
thizzlamic1 Posted August 31, 2012 Author Share Posted August 31, 2012 This is what I'm thinking Install the replacer that I want npc's to use first and then make a slight name change to the conflicting armors from the player one so that they can both be in game, while keeping the player ones exclusive. Then change the ID of the player ones in the CS like EbonyCuirass to EbonyCuirassA or something. Then make this script scn EbonyCuriassAdd Begin OnAdd Player if player.getitemcount EbonyCuirass >= 1 player.additem EbonyCuirassA 1 message " " message " " endif End Would that work? Link to comment Share on other sites More sharing options...
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