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Question about armor replacers


thizzlamic1

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I'd like to use two different armor replacers that both overwrite the same vanilla models. Would it be possible to use them both by making everything from 1 mod only affect the player and everything from the other to only affect npc's? Is that even possible?

 

Its possible, but it requires scripting.

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This is what I'm thinking

 

Install the replacer that I want npc's to use first and then make a slight name change to the conflicting armors from the player one so that they can both be in game, while keeping the player ones exclusive. Then change the ID of the player ones in the CS like EbonyCuirass to EbonyCuirassA or something. Then make this script

 

scn EbonyCuriassAdd

Begin OnAdd Player

if player.getitemcount EbonyCuirass >= 1
player.additem EbonyCuirassA 1
message " "
message " "
endif

End

Would that work?

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