RS13 Posted June 8, 2019 Share Posted June 8, 2019 I'm trying to make a mod that let's you defile Dawnbreaker so that, among other things, it's explosion affect only applies to living creatures, not undead. I created the weapon and all it's affects simply by duplicating dawnbreaker and it's affects and then making the requisite changes. (So, defiled dawnbreaker has the duplicate of dawnbreaker's enchantment which has the duplicate magic effects.) All that worked swimmingly. Now, I expected this would be as simple as flipping the conditions on the effects and spells from IsUndead ==1 to ==0 and likewise has keyword actortypeundead. And yet, I find that I (a vampire) am still being damaged by the explosion. I have no idea what's going wrong here; can anyone help? Link to comment Share on other sites More sharing options...
Recommended Posts