PaladinZack Posted June 9, 2019 Share Posted June 9, 2019 I recently downloaded mods to retexture clutter in game, more specifically cigarettes & cartons, liquor, and nuka-cola and sunset sarsparilla bottles. I manually installed them and move them to the FNV data folder and it sent them to their various folders, and I tried Vortex but nothing seems to work. I've looked all over Google but I can't seem to find how to fix this. I'm not too knowledgeable on installing mods so I'm probably missing something obvious. Any help is much appreciated, thanks. Link to comment Share on other sites More sharing options...
dubiousintent Posted June 9, 2019 Share Posted June 9, 2019 If you are using Vortex, did you add the downloaded mods to your current "profile"? Vortex stores files in one location, and then "points" to them in that location from the profile when you start the game. It works from the concept of an "empty data folder" otherwise. Please see the tutorials for your specific manager under the 'Mod Managers' section of the wiki "FNV General Mod Use Advice" article. Also, because "Texture/Mesh" replacement mods replace vanilla versions of those files, you absolutely have to toggle "ArchiveInvalidation (AI)" off-and-then-on again after installing or removing one of them so it recognizes that there are loose files (added by the mod) which have to be used in place of the vanilla files in the BSA files or are no longer there and the BSA files should be used instead. That failure to toggle is the most common reason behind most "texture problems". This is usually evidenced by red "!" icon for missing meshes, and solid colors for missing textures, or "messed up" textures. This "ArchiveInvalidation" mechanism is incorporated in all the currently used mod managers, so there is no need to (and problems arise if you do) install older mods to provide that capability. ONLY USE ONE METHOD of AI, especially if you have multiple mod managers installed. Otherwise they will conflict, as they use their own "arbitrarily chosen" names for the AI BSA files. (There is not a standardized name used among them all.) Please see the 'ArchiveInvalidation (by Manager)' section and also see the 'Checklist Item #15 & 16' entries in the wiki "Fallout NV Mod Conflict Troubleshooting" guide. I recommend anyone read the entire "FNV General Mod Use Advice" article to understand the differences between this game and others you may have experience with; especially if this is your first attempt to play a modded FNV or it's been more than a year since you last did so.-Dubious- Link to comment Share on other sites More sharing options...
PaladinZack Posted June 9, 2019 Author Share Posted June 9, 2019 Thank you, I will follow this information. Link to comment Share on other sites More sharing options...
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