inIimbo Posted June 10, 2019 Share Posted June 10, 2019 (edited) i cant for the life of me figure out how to get rid of this, i have been able to get rid of everything else in the hud through mods or manually editing various hud.xml files but this doesnt go away even in screenshot mode it persists. it comes from project nevada's Scanner function, basically if you use an implant or certain helmets, when you look at an npc you can scan them, and that text shows up in the hud. i want the text to go away... Edited June 10, 2019 by inIimbo Link to comment Share on other sites More sharing options...
IntenseMute Posted June 10, 2019 Share Posted June 10, 2019 (edited) Not very knowledgeable in xml files so I looked in the script. Follow the instructions below.1.) Open "Project Nevada - Core.esm" in the geck2.) Use the filter and search for "PNxCScannerMainScript"3.) Edit it4.) Press CTRL+F and type in: setUIFloat "HUDMainMenu/_PNxScannerActivateEnabled" 15.) Press OK and add ; to the beginning of whatever it highlighted then save Edited June 10, 2019 by IntenseMute Link to comment Share on other sites More sharing options...
inIimbo Posted June 10, 2019 Author Share Posted June 10, 2019 (edited) im not good with the geck, i have done all the steps but it wont let me save. how do i save? i press save and it just doesnt save? very frustrating... Edited June 10, 2019 by inIimbo Link to comment Share on other sites More sharing options...
dubiousintent Posted June 10, 2019 Share Posted June 10, 2019 You have to select the plugin you are modifying (Project Nevada - Core.esm) and set it as the "active file" when you load it. Only the "active file" will be able to be saved. Strongly recommend you make a backup copy of that file before you attempt to change it. -Dubious- Link to comment Share on other sites More sharing options...
IntenseMute Posted June 10, 2019 Share Posted June 10, 2019 (edited) I forgot that project nevada uses NVSE, your going to have to install the geck extender (the optional file) if you want to edit project nevada files. Also what dubious said, make sure "Project Nevada - Core.esm" is set as active file when loading it in the geck. Edited June 10, 2019 by IntenseMute Link to comment Share on other sites More sharing options...
inIimbo Posted June 11, 2019 Author Share Posted June 11, 2019 thank you everyone for your help it works perfectly Link to comment Share on other sites More sharing options...
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