antstubell Posted June 10, 2019 Share Posted June 10, 2019 Is it posible to create a quest that isn't a quest? I'll explain - Objective is for player to shoot an object with a arrow and the object falls. I have accomplished this but the object when it falls can bounce and be hard to find. I've been in situations in the game where looking for a fallen object is painstakingly annoying. So I'd like that when the object is hit a quest marker appears on it and it can be found easily without the 'Quest Intro Sound BOM BOM - Find the object (obviously that's why I shot at it) - pick it up (I intended to anyway) - Quest complete', well done. Link to comment Share on other sites More sharing options...
Evangela Posted June 10, 2019 Share Posted June 10, 2019 (edited) Yes it's possible, you still need a quest but you don't have to have any "Quest intro" sequences, etc. All that needs to happen is the Objective to be called. Make sure the quest alias target is set in the object, AND the alias has to be filled before the call. Edited June 10, 2019 by Rasikko Link to comment Share on other sites More sharing options...
antstubell Posted June 10, 2019 Author Share Posted June 10, 2019 Not understanding what you're saying. I made this quick video to show what I have done. https://onedrive.live.com/?cid=B60C11D037429D8E&id=B60C11D037429D8E%2134158&parId=B60C11D037429D8E%21191&o=OneUp Link to comment Share on other sites More sharing options...
Alaebasta Posted June 11, 2019 Share Posted June 11, 2019 The simplest answer to your question is "No". Link to comment Share on other sites More sharing options...
Evangela Posted June 11, 2019 Share Posted June 11, 2019 So that I understand what you're asking correctly, you want the fallen object to be marked on the ground/map/compass? Yes, that can be done, but in your case, it wont be simple. The object needs to listen for it being hit, so it has to be scripted. The Event then sets the objective. For specific info how quest targets/objectives: https://www.creationkit.com/index.php?title=Quest_Objectives_Tab You cannot have a quest target without a quest. Link to comment Share on other sites More sharing options...
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