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A quest marker without actually running a quest?


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Is it posible to create a quest that isn't a quest? I'll explain - Objective is for player to shoot an object with a arrow and the object falls. I have accomplished this but the object when it falls can bounce and be hard to find. I've been in situations in the game where looking for a fallen object is painstakingly annoying. So I'd like that when the object is hit a quest marker appears on it and it can be found easily without the 'Quest Intro Sound BOM BOM - Find the object (obviously that's why I shot at it) - pick it up (I intended to anyway) - Quest complete', well done.

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Yes it's possible, you still need a quest but you don't have to have any "Quest intro" sequences, etc. All that needs to happen is the Objective to be called. Make sure the quest alias target is set in the object, AND the alias has to be filled before the call.

Edited by Rasikko
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So that I understand what you're asking correctly, you want the fallen object to be marked on the ground/map/compass? Yes, that can be done, but in your case, it wont be simple. The object needs to listen for it being hit, so it has to be scripted. The Event then sets the objective. For specific info how quest targets/objectives: https://www.creationkit.com/index.php?title=Quest_Objectives_Tab

 

You cannot have a quest target without a quest.

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