PAPVAFS11 Posted June 10, 2019 Share Posted June 10, 2019 My current mod project relies on using message boxes to emulate a text adventure a la Sunless Sea. That means big fences of text that can get very, very long, with very verbose choices. At the moment, these message boxes overflow past the top and bottom of the screen, meaning most of the exposition ends up cut off, and response options are mostly inaccessible. It gets really bad with character dialogue, since that means a lot of linebreaks. I know I can part them out into smaller messages, and I already have a framework in place for that, but I want to know if it's possible to get around that. I'd prefer to have a scroll bar or something similar to work with, but I don't know if anything like that is even remotely possible. Is it possible to make these big boxes accessible without breaking them up? Link to comment Share on other sites More sharing options...
PhanomGames Posted June 10, 2019 Share Posted June 10, 2019 Custom flash cones to mind. Link to comment Share on other sites More sharing options...
PAPVAFS11 Posted June 11, 2019 Author Share Posted June 11, 2019 Much as I've been saying it a lot lately, that's well out of my league. Every tool for the task I could find was behind a price tag, and I've got a lot less money than I do elbow grease. Guess I'll have to roll up my sleeves and do it the old-fashioned way. Thanks, anyhow. Link to comment Share on other sites More sharing options...
niston Posted June 26, 2019 Share Posted June 26, 2019 Would be cool if MCM could be used for situations like this. Link to comment Share on other sites More sharing options...
Recommended Posts