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legal question


tnu

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and i have no idea how to do that.

If gamehour <= 5 || >=18
  if player.getequipped <weapon A>
		player.unequipitem <weapon A>
		player.removeitem <weapon A> 1
		player.additem <weapon B> 1
		player.equipitem <weapon B>
  else
		player.removeitem <weapon A> 1
		player.additem <weapon B> 1
  endif
elseif Gamehour >=6 && <=17
  if player.getequipped <weapon B>
		player.unequipitem <weapon B>
		player.removeitem <weapon B> 1
		player.additem <weapon A> 1
		player.equipitem <weapon A>
  else
		player.removeitem <weapon B> 1
		player.additem <weapon A> 1
  endif
endif

more or less. And I do not have SI installed, still using 1.1, and wrote that entirely from scratch, so you can use it. However if I remember correctly the scripting in SI was quite a bit more complicated and tried to factor in some sort of more powerful form change based on another condition. My personal view is that the system used there sucked since the weapon still stayed at the same level you got it at, making it totally useless if it was gotten before level 16. As you do not seem to want any sort of functionallity for making the weapon progressivly stronger, this is more of a side note over the sort of lazy mechanics that atleast one Bethsoft employee felt was appropriate.

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As Vagrant said, the SI script does use one more condition and that's kill count as I previously mentioned. It uses kill count to upgrade to the greater versions if enough kills are gotten. But if you just want the time switch function then his script will do fine. Good job Vagrant! lol
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thanks a bunch man didnt expect to see you around here hehe i may just take you up on that

 

Hay I do help the helpers you know :)

As several people around here already know.

 

So ask if you need my help, just give me a few days to get over this cold first please.

 

Giskard

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