tnu Posted October 7, 2008 Author Share Posted October 7, 2008 thanks a bunch man didnt expect to see you around here hehe i may just take you up on that Link to comment Share on other sites More sharing options...
Keshyngul Posted October 7, 2008 Share Posted October 7, 2008 Sorry if it was over your head mate! Basically you script it to store a number. That number represents the number of kills. You script the sword to swap out with another one of your choice once the number reaches a certain value. Link to comment Share on other sites More sharing options...
tnu Posted October 7, 2008 Author Share Posted October 7, 2008 the thing is i dont want it to wrk with a number of kills. JPM already made a script for that. i want it to swap out like Dfang does dependign on the time of day Link to comment Share on other sites More sharing options...
Keshyngul Posted October 7, 2008 Share Posted October 7, 2008 Right so rather then telling it to change when the global variable reaches a certain amount, it will change when the appropriate time occurs. Link to comment Share on other sites More sharing options...
tnu Posted October 7, 2008 Author Share Posted October 7, 2008 and i have no idea how to do that. Link to comment Share on other sites More sharing options...
Vagrant0 Posted October 7, 2008 Share Posted October 7, 2008 and i have no idea how to do that.If gamehour <= 5 || >=18 if player.getequipped <weapon A> player.unequipitem <weapon A> player.removeitem <weapon A> 1 player.additem <weapon B> 1 player.equipitem <weapon B> else player.removeitem <weapon A> 1 player.additem <weapon B> 1 endif elseif Gamehour >=6 && <=17 if player.getequipped <weapon B> player.unequipitem <weapon B> player.removeitem <weapon B> 1 player.additem <weapon A> 1 player.equipitem <weapon A> else player.removeitem <weapon B> 1 player.additem <weapon A> 1 endif endifmore or less. And I do not have SI installed, still using 1.1, and wrote that entirely from scratch, so you can use it. However if I remember correctly the scripting in SI was quite a bit more complicated and tried to factor in some sort of more powerful form change based on another condition. My personal view is that the system used there sucked since the weapon still stayed at the same level you got it at, making it totally useless if it was gotten before level 16. As you do not seem to want any sort of functionallity for making the weapon progressivly stronger, this is more of a side note over the sort of lazy mechanics that atleast one Bethsoft employee felt was appropriate. Link to comment Share on other sites More sharing options...
tnu Posted October 7, 2008 Author Share Posted October 7, 2008 wow thanks a bunch Vagrant hehe. thi swill come in handy. Link to comment Share on other sites More sharing options...
Keshyngul Posted October 7, 2008 Share Posted October 7, 2008 As Vagrant said, the SI script does use one more condition and that's kill count as I previously mentioned. It uses kill count to upgrade to the greater versions if enough kills are gotten. But if you just want the time switch function then his script will do fine. Good job Vagrant! lol Link to comment Share on other sites More sharing options...
giskarduk Posted October 7, 2008 Share Posted October 7, 2008 thanks a bunch man didnt expect to see you around here hehe i may just take you up on that Hay I do help the helpers you know :)As several people around here already know. So ask if you need my help, just give me a few days to get over this cold first please. Giskard Link to comment Share on other sites More sharing options...
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