FireFlickerFlak Posted September 1, 2012 Share Posted September 1, 2012 (edited) Edit: Ok, I have narrowed my problem down to this... How do you edit GECK functions? (I want to edit "player kill AP reward") Edited September 2, 2012 by FireFlickerFlak Link to comment Share on other sites More sharing options...
Coolblack11 Posted September 2, 2012 Share Posted September 2, 2012 Off the top of my head I think you just need to play around with the script for the grim reaper perk I'll take a look at it later today and see if I can get an ESP to suit your taste Link to comment Share on other sites More sharing options...
devinpatterson Posted September 2, 2012 Share Posted September 2, 2012 Edit: Ok, I have narrowed my problem down to this... How do you edit GECK functions? (I want to edit "player kill AP reward") type GrimReaperSprint into the filter box in the object window, dbl clk on it. In the perk entries change data 3 from 20 to what ever value you'd like. Viola your good to go.... Link to comment Share on other sites More sharing options...
FireFlickerFlak Posted September 2, 2012 Author Share Posted September 2, 2012 Off the top of my head I think you just need to play around with the script for the grim reaper perk I'll take a look at it later today and see if I can get an ESP to suit your tasteThanks! I couldn't find the script. If you even just find the script and point me to it that would help a lot. I'm not great at scripting but I could probably trial and error it until it works. type GrimReaperSprint into the filter box in the object window, dbl clk on it. In the perk entries change data 3 from 20 to what ever value you'd like. Viola your good to go....Thanks, but I have tried that. The function I would be using in that case "player AP kill reward" is coded to work only during vats. (At least I think it is. Either that or some script is forcing the grim reaper perk to only work during vats, which I think would be strange.) Link to comment Share on other sites More sharing options...
devinpatterson Posted September 2, 2012 Share Posted September 2, 2012 Thanks, but I have tried that. The function I would be using in that case "player AP kill reward" is coded to work only during vats. (At least I think it is. Either that or some script is forcing the grim reaper perk to only work during vats, which I think would be strange.) Well the entry point is hard coded, so it wouldn't be surprising it works only during vats, you'll probably find that with all . I doubt there is any script at all. But I don't think it's really relevant since you just want the AP reward outside of vats, why not add another perk entry to GrimReaperSprint to get exactly the effect your looking for (outside of vats)? You'll have to add a new actoreffect/spell for AP (use IncreaseActionPoints), you can see how it's setup under actionboy and you'll have to make sure the perk entry has some conditions to restore exactly the full amount of AP. BTW why do you want to have AP rewards outside of VATS? Link to comment Share on other sites More sharing options...
FireFlickerFlak Posted September 2, 2012 Author Share Posted September 2, 2012 Well the entry point is hard coded, so it wouldn't be surprising it works only during vats, you'll probably find that with all . I doubt there is any script at all. But I don't think it's really relevant since you just want the AP reward outside of vats, why not add another perk entry to GrimReaperSprint to get exactly the effect your looking for (outside of vats)? You'll have to add a new actoreffect/spell for AP (use IncreaseActionPoints), you can see how it's setup under actionboy and you'll have to make sure the perk entry has some conditions to restore exactly the full amount of AP. BTW why do you want to have AP rewards outside of VATS? Hmm, i was worried that might be the case. It would be so much easier if I could just remove the VATS condition on the function... But that is true, I could probably work around it, interesting idea with the Action Boy ability. I could also have a "increase AP regen" by 2 if the player has killed something in the last few seconds, but both seem kinda messy for what I need them for. I am making a perk overhaul, part of which removes Vats reference (since I play with it turned off). It would be kinda boring if all I had was AP regen multipliers for bullet time and sprinting. Link to comment Share on other sites More sharing options...
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