Nametaken121 Posted June 13, 2019 Share Posted June 13, 2019 I'm a bit confused why this happens. if I don't save and place my facgeom and facetints. If I place my face meshes and textures manually afterwards it loads fine, any reason behind this? Link to comment Share on other sites More sharing options...
badbass Posted June 13, 2019 Share Posted June 13, 2019 Maybe, u didnt set your modfile as "active file" Link to comment Share on other sites More sharing options...
JWGamimg75 Posted June 13, 2019 Share Posted June 13, 2019 I don't know if this helps, you might need to provide more details on what you're trying to do in case this isn't helpful. The CK for SSE is weird about facegen data -- every time you save your mod or pack it up into an archive from the CK (SSE), the facegen data will auto-generate and will overwrite your custom originals (if you created/exported custom facegen data from Oldrim RaceMenu and bringing it into SSE or something). What I do is create a 7Zip archive file of my originals in the facegen data folders of my follower mod so if the originals do get overwritten I can just extract the archived originals to overwrite the auto-gen data. Hope that makes sense. Link to comment Share on other sites More sharing options...
Nametaken121 Posted June 13, 2019 Author Share Posted June 13, 2019 Yeah, it's probably this. I've been using nifmerge and nif optimizer to convert my face gen to LE then merge them then re-convert it to SE. I'm probably going to do something similar to this. Thanks for the advice!I don't know if this helps, you might need to provide more details on what you're trying to do in case this isn't helpful. The CK for SSE is weird about facegen data -- every time you save your mod or pack it up into an archive from the CK (SSE), the facegen data will auto-generate and will overwrite your custom originals (if you created/exported custom facegen data from Oldrim RaceMenu and bringing it into SSE or something). What I do is create a 7Zip archive file of my originals in the facegen data folders of my follower mod so if the originals do get overwritten I can just extract the archived originals to overwrite the auto-gen data. Hope that makes sense. Link to comment Share on other sites More sharing options...
Recommended Posts