antstubell Posted June 13, 2019 Share Posted June 13, 2019 Even though this script compiles and save, I know I can't run it on the actor I want to kill. So the line..MyActor.Kill()Will not let me assign the actor on which the script is running as a property, What should I be putting here to kill the actor? Explosion Property MyBang AutoActor Property PlayerREF AutoActor Property MyActor AutoMessage Property MyMSG AutoEvent OnHit(ObjectReference akAggressor, Form akSource, Projectile akProjectile, bool abPowerAttack, bool abSneakAttack, bool abBashAttack, bool abHitBlocked)if (akAggressor == Game.GetPlayer())MyActor.placeAtMe(MyBang)MyActor.Kill()PlayerREF.Kill()MyMSG.show()endifEndEvent Link to comment Share on other sites More sharing options...
antstubell Posted June 14, 2019 Author Share Posted June 14, 2019 EDIT: Sorted this out. Link to comment Share on other sites More sharing options...
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