antstubell Posted June 13, 2019 Posted June 13, 2019 Even though this script compiles and save, I know I can't run it on the actor I want to kill. So the line..MyActor.Kill()Will not let me assign the actor on which the script is running as a property, What should I be putting here to kill the actor? Explosion Property MyBang AutoActor Property PlayerREF AutoActor Property MyActor AutoMessage Property MyMSG AutoEvent OnHit(ObjectReference akAggressor, Form akSource, Projectile akProjectile, bool abPowerAttack, bool abSneakAttack, bool abBashAttack, bool abHitBlocked)if (akAggressor == Game.GetPlayer())MyActor.placeAtMe(MyBang)MyActor.Kill()PlayerREF.Kill()MyMSG.show()endifEndEvent
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