pleasenoname Posted September 2, 2012 Share Posted September 2, 2012 I did a tutorial and made my first follower, a deathclaw. After wandering a bit or after fast travel the deathclaw repeatedly launches straight into outer space, neverendingly over and over again. What is the cause of this? Link to comment Share on other sites More sharing options...
GrindedStone Posted September 3, 2012 Share Posted September 3, 2012 Can you share the file, here on this page? Link to comment Share on other sites More sharing options...
pleasenoname Posted September 4, 2012 Author Share Posted September 4, 2012 (edited) Can you share the file, here on this page? I will upload it to the nexus and put the link below: http://fallout3.nexusmods.com/mods/18148 Edited September 4, 2012 by pleasenoname Link to comment Share on other sites More sharing options...
GrindedStone Posted September 4, 2012 Share Posted September 4, 2012 You shouldn't have to, if you rar, just the .esp it should fit, but I guess it wouldn't if it's a huge junk pile .esp. In cases like those I keep a misc file uploaded to Nexus, that is set to hidden. This way I can swap files with people quickly, without having to set up the host of a new one. Then hide or show when you need it. Post here an try to attach it. It says up to 250Kb Link to comment Share on other sites More sharing options...
pleasenoname Posted September 4, 2012 Author Share Posted September 4, 2012 You shouldn't have to, if you rar, just the .esp it should fit, but I guess it wouldn't if it's a huge junk pile .esp. In cases like those I keep a misc file uploaded to Nexus, that is set to hidden. This way I can swap files with people quickly, without having to set up the host of a new one. Then hide or show when you need it. Post here an try to attach it. It says up to 250Kb I can't post it here. Won't let me. It's only 3KB.Got the link in. Link to comment Share on other sites More sharing options...
GrindedStone Posted September 4, 2012 Share Posted September 4, 2012 (edited) You have to put that into a .rar archive to upload it. Edited September 4, 2012 by GrindedStone Link to comment Share on other sites More sharing options...
pleasenoname Posted September 5, 2012 Author Share Posted September 5, 2012 You have to put that into a .rar archive to upload it. Yes, yes I tried a 7 zip file. Link to comment Share on other sites More sharing options...
GrindedStone Posted September 6, 2012 Share Posted September 6, 2012 Soory I've been having problems. I looked at the file. It seemed okay actually. If there is a problem I bet it's between the ordering of the packages an the quest an script. The patrol package comes first to make it easy to build worldspaces. You can drop a NPC into the world an set up a patrol really easy. The sandbox package loads next, this is so the NPC if they don't have anything to do, they will scan the area around them for idle animation markers these are hidden. Then the NPC will play out things. You can also combine the two so they patrol an play idles. After those all the follower packages would come. In the quest and script it looked almost too simple like it was unfinished, an it also didn't clean itself up afterwards an lacked descriptions on what was actually happening, you see these listed as ;comments. From what I gather, upon the game loading the quest launches, which launches the script, which makes sure the NPC is placed in the correct package, which would be the sandbox package here to make the NPC wander around doing stuff. It could be for whatever reason it keeps trying to do this after it's been put in the sandbox package. So if it was me I'd start there, you can also ask some other people to look at it, maybe they'll see the problem. The script was set up with a do once, but something like that you see it clean up an finish the quest afterwards so it's like a one time thing. It looked like to me someone started trying to control the NPC thru a script but something went wrong or they didn't finish it. There's always a bunch of ways to do stuff like that. You could start out buy only having the Follower and Wait packages for the NPC. Test those an see if they are working correctly. Then add in the patrol an sandbox if you want. If you are smart you can also make the wait package the sandbox package, an use FO3 edit to start doing things, you can view a NPC's package order really easy that way. Link to comment Share on other sites More sharing options...
pleasenoname Posted September 6, 2012 Author Share Posted September 6, 2012 Have FO3Edit. Already tried NVEdit once, there is much info to sift through. Link to comment Share on other sites More sharing options...
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