BaldurAnthology Posted September 3, 2012 Share Posted September 3, 2012 Name: Neh'Taniel Occupation: Necromancer Age: 250 Gender: Originally Male Race: Altmer/Lich Personality: Wise and experienced, Neh'Taniel spends most of his days in quiet contemplation. Originally hungering power and eternal life, now more calm and peaceful. He does not attack others unless he is provoked. Due to his skill in magic, he has managed to retain a voice, although it often sends chills down people's spines, as he does not possess lungs, and therefore should not be able to speak. His voice is incredibly deep. Weapon: A Staff of Fireball, and his magic spells. Although he wields a staff of Fireball, he prefers Ice Magic, usually Icy Spear, or Ice Spike. Appearance: His skin has long since decayed, leaving him mostly bones, with a green glow in his eye sockets, through which he perceives the world around him. Green smoke can be seen among his bones, holding his frame together. Although he still possesses legs, he usually glides. Armour: Black, hooded, worn and tattered black robes and a cloak hide most of his frame, except where his bones, held together by his magic, can be seen underneath. History/Biography: Neh'Taniel originally was called Nathaniel, or Nathan by his Imperial friend. He was young, in his late 60s when he discovered a tome of Necromancy, and began studying it, hoping to gain power from it. He learned how to raise corpses to serve him, and he learned how to use poisons. He became obsessed with the undead, with their ability to survive the ages. He decided to become one of the most difficult things to become, a Lich. It took him 40 years, but not too long after he turned 100, he finished his preperations, completing the ritual, and crossing the barrier to the realm of the undead. Upon that point, he discovered he was no longer obsessed with power, instead a strange calm had gone over him. He found an old Ayleid ruin and sat there, meditating. As his flesh started to fall away, he realized what he had thrown away, and he locked his tomes in the deepest reaches of his ruin, hoping to prevent anyone else from making the same mistake again. He is getting tired of staying in his old ruin, missing talking to actual living beings, instead of the zombies, skeletons and other things that walked his halls. Link to comment Share on other sites More sharing options...
Brutii Posted September 3, 2012 Author Share Posted September 3, 2012 (edited) Name: Neh'Taniel Occupation: Necromancer Age: 250 Gender: Originally Male Race: Altmer/Lich Personality: Wise and experienced, Neh'Taniel spends most of his days in quiet contemplation. Originally hungering power and eternal life, now more calm and peaceful. He does not attack others unless he is provoked. Due to his skill in magic, he has managed to retain a voice, although it often sends chills down people's spines, as he does not possess lungs, and therefore should not be able to speak. His voice is incredibly deep. Weapon: A Staff of Fireball, and his magic spells. Although he wields a staff of Fireball, he prefers Ice Magic, usually Icy Spear, or Ice Spike. Appearance: His skin has long since decayed, leaving him mostly bones, with a green glow in his eye sockets, through which he perceives the world around him. Green smoke can be seen among his bones, holding his frame together. Although he still possesses legs, he usually flies. Armour: Black, hooded, worn and tattered black robes and a cloak hide most of his frame, except where his bones, held together by his magic, can be seen underneath. History/Biography: Neh'Taniel originally was called Nathaniel, or Nathan by his Imperial friend. He was young, in his late 60s when he discovered a tome of Necromancy, and began studying it, hoping to gain power from it. He learned how to raise corpses to serve him, and he learned how to use poisons. He became obsessed with the undead, with their ability to survive the ages. He decided to become one of the most difficult things to become, a Lich. It took him 40 years, but not too long after he turned 100, he finished his preperations, completing the ritual, and crossing the barrier to the realm of the undead. Upon that point, he discovered he was no longer obsessed with power, instead a strange calm had gone over him. He found an old Ayleid ruin and sat there, meditating. As his flesh started to fall away, he realized what he had thrown away, and he locked his tomes in the deepest reaches of his ruin, hoping to prevent anyone else from making the same mistake again. He is getting tired of staying in his old ruin, missing talking to actual living beings, instead of the zombies, skeletons and other things that walked his halls. Good sheet Accepted Edited September 3, 2012 by Brutii Link to comment Share on other sites More sharing options...
Flipout6 Posted September 3, 2012 Share Posted September 3, 2012 :thumbsup: Hey, we got enough people that we could put up the actual RP now, and get a post every now and then. let's do it! Link to comment Share on other sites More sharing options...
BaldurAnthology Posted September 3, 2012 Share Posted September 3, 2012 :thumbsup: Hey, we got enough people that we could put up the actual RP now, and get a post every now and then. let's do it! I agree. Link to comment Share on other sites More sharing options...
Brutii Posted September 3, 2012 Author Share Posted September 3, 2012 :thumbsup: Hey, we got enough people that we could put up the actual RP now, and get a post every now and then. let's do it!K, I'll start the thread Link to comment Share on other sites More sharing options...
mythicdawnmaster Posted September 3, 2012 Share Posted September 3, 2012 (edited) Name: Synnove Occupation: Advisor, amongst other things. Age: created when the chaos began in cyrodiil (don't have any dates, so i can't give an exact age) Gender: Appears female. Race: Aedra Personality: Synnove is a stern individual, giving sound advice when it is asked of her, and offering a guiding hand to those who have fallen off track. She has a certain air of innocuousness about her, as if she does not car for the antics of the humans around her. She is headstrong, and focuses only on her given task, having no time for anything else. Weapon: A red-glass rapier, with a golden hilt, that bears a miniature sculpture of each of the eight divines, Talos is featured on the pommel. And a small shield. Appearance:a tall woman, standing at 6'2, she has a strong, defined jaw, and full, heart-shaped lips. She has a short, petite nose, with a fairly flat tip. Her cheekbones are high, and protrusive, making her cheeks gaunt. Her eyes are a radiant, glowing yellow. her long hair, which is worn in bold curls, as if it were in an updo, but has fallen out. it is white, with streaks of varying shades of blonde in it, being much darker at the tips of her hair. Armour: She wears a golden breastplate, adorned with rubies, the hands of her gloves made of gold, while the leather body of them which runs up her arm is of a teal colour. She wears an armoured sarong of matching gold, and leather leggings of fine teal underneath. Her heels are also made of solid gold, tipped with ruby, the sole's of teal. the heels themselves bears many different carvings of the nine. Atop her head she wears a winged tiara, bearing carvings that reflect each of the nine divines. History/Biography: Created by the nine to address the chaos on nirn, she was sent from Aetherius to find a worthy champion, who is able to combat the chaos, and restore the world to peace once more. She has found one such promising individual, the current leader of the knights of the thorn, a good man, who she believes to be the one to stop the chaos. She acts as an advisor, and tactician in his cause. (awful sheet i know, but my brain will not allow any refinement right now :wallbash: ) Edited September 3, 2012 by mythicdawnmaster Link to comment Share on other sites More sharing options...
Flipout6 Posted September 3, 2012 Share Posted September 3, 2012 (edited) Just a quick thing, If someone decides to attack Rilgomm and friends, at least leave Rilgomm and a single warrior alive, for reasons that may be revealed later. Edited September 3, 2012 by Flipout6 Link to comment Share on other sites More sharing options...
boneless1 Posted September 4, 2012 Share Posted September 4, 2012 Character sheet: Name: Stone Whitestrake Occupation: Stone is an operator. He controls the imperial cities docks. He controls the lowest and dankest part of the Loyalists binding control. He keeps all those that borrow money from the company within line. Making sure that they pay on time. He controls numerous taverns, brothels and gambling joints scattered within the district. Stone is a man who operates the lowest to highest of crime in the docks. From illegal shipments to weapon importing. He is one of the many disks within the spine of the city. He is who many call "Boss". He would have hired muscle, hired assassins, and even magicians to aid within his tasks. Age: 45 Gender:Male Race:Imperial Personality:Stone is a serious man. He is about business without fanciful distractions and side topics. He is straight to the point and calculating. He takes his time within every movement planning each step to over shadow his opponents. He wears a mask to many. He is a man of generous and humble opinion when in present to the public. Although behind the curtain he is a man of a cold mind. Weapon: A great sword. Appearance: Stone is of mild build. His muscle is shown although his stomach is slightly bulging due to the liquor he drinks during his works. His head is shaven and bald as it gleams to the beating sun. His beard is full grey and cleanly shaved. Wrinkles of experience cover his face as a scar as well is shown upon his right eye. His bright blue iris's deep and staring as a mere glance would petrify those around him. Stone wears a basic steel plate chest piece over a blue blouse that is under it. A large sash as well wrapped around body as it shines crimson. He wears a signet ring of his family the "Whitestrakes". He stands at a 5"11. Armour: Steel Breastplate/Blue tunic underneath/Plate Greaves/Black Leather leggins/ Left shoulder Pauldrons/ Right arm unarmored only showing the tunic. History/Biography: Stone is a man of hard work. He had been working from the lowest level of muscle for his predecessors. For years he had been within the lowest of branches within the community. As a young boy he had been taken up to serving within a tavern. As events turned the tavern was burned down and the man he now works for took him under his wing. Letting him deal with those who does not pay or is in need of protection. Years pass as he takes his boss's place. Controlling a small part of the market district. Although his power was now apparent he was thrown in to dangerous war with competitors. Through months of bloody war within the city he was at a loss. His house had been dishonored and he now was set aside and kicked out of the market district. He who was at the very least lucky for getting out of the war with his life. He set up a small office within the docks. Using his little coin he hires muscle slowly taking a tavern. Steadily gaining income as he sneaks within the society he was pushed within. He then grows into a larger business. Competitors soon realize his sudden appearance. Though Stone thought the process out. Anticipating their realization he hired several assassins. Stone had already gained much territory without his competitors realization. Taking it from under them. Stone then ordered the deaths of five officials. Successfully slaying the five he had taken over the whole district within a month. Loyalist politicians then realize his rising power. Now Stone runs the Docks. Through political schemes and assassinations it all leads to him within the end. Now he sits within his office dealing with his every day intrusions. Link to comment Share on other sites More sharing options...
Brutii Posted September 4, 2012 Author Share Posted September 4, 2012 Mythic, Bonless, accepted Link to comment Share on other sites More sharing options...
Brutii Posted September 4, 2012 Author Share Posted September 4, 2012 (edited) I'm going through a dragon phase... Name: VulViingKonahrik (Dark Winged Warlord) Age: 5559: Gender: Male Race: Dragon (Legendary) Personality: VulViingKonahrik is smart, cunning and adaptable. VilViingKonahrik has survived all the years between the merethic era and the present day by formulating a plan long ago. Weapon: Natural weaponry (eg: Claws, biting ect), Thu'um Appearance: https://encrypted-tbn1.google.com/images?q=tbn:ANd9GcQlZg-nJEPLBPkUROS2ssd9LfVO4yFeC36mY1G5h61vJ5qZKd9Aywhttps://encrypted-tbn3.google.com/images?q=tbn:ANd9GcQPManzDXTBOnH5MEXra3OOm3Qqiz4Z5ukJBSD0guKbS5bR4Qq0https://encrypted-tbn1.google.com/images?q=tbn:ANd9GcS4GNUK5vFnd21YeF7gXIpK9KiUnl7TjX4dDLeFvsQKGmDzbD9sBg Armour: N/A History/background: VulViingKonahrik was a very powerful dragon. In body, voice and mind. A few of the dragons thought his power may have matched or bettered that of Alduin's, though they would never speak it aloud for fear of being wrong. He controlled vast tracks of land, incorperating parts of skyrim, morrowind and cyrodille. While many other dragons left ruleing to their dragon priests, VulViingKonahrik took a more active role in controlling his worshipers, Krasaar, his best dragon priest, being more of an adviser. Even when the dragons were cast down, the plan he made ensured that he kept certain parts of his wealth safe, mostly by locking it away in fortress-tombs.Then came the great rebellion. While he fought to regain control over his people, he realised he was fighting a losing battle, and so formulated a new plan... one which many other dragons would have thought disgraceful. Taking what loyal followers he had left, mostly the soldiers of Ulfgar, one of his most trusted generals (and later to be one of the Draugr deathlords left to control a fortress-tomb), he reinforced his key forts and tombs, and finnally VulViingKonahrik retreated into his own stronghold, giving the rebels the illusion that he had fled. In reality, he was simply biding his time. Knowing that he would not be able to take on this whole new world, and realising that the prophecy said that one day the dragons would rise again, he waited and bided his time, hunting only when nessasarcy, and ensuring that he was not caught, while building up his stronghold. Cut off from the rest of his fortress-tombs, he could not tell how they were doing, or wether the mortals had cast them down into the snow Then the dragon crisis cameAlduin returned, rising dragons once more, VulViingKonahrik came out of hiding, he quickly set about finding out how his lands had faired, retaking and rebuilding fortress-tombs that had been destroyed, abandoned or captured by bandits admist the chaos of the war. When the dragon born went to Skuldafn, VulViingKonahrik was there. He landed on the platform after the dragon born had killed Nahkriin, the dragon born readied for a fight, but VulViingKonahrik was not there to fight. He urged the dragonborn to go through the portal to sovengarde, saying that Alduin had proven he was unfit to lead, and that he was begining to doubt Alduin. Something the dragonborn had already heard from OdAhViing. Upon learing this, VulViingKonahrik simply stated that he and OdAhViing were not the only dragons beinging to doubt Alduin, and told the dragonborn to hurry "for each passing moment, Alduin eats another mortals soul".After Alduins defeat, he continued to maintain what he had left and rebuild that which he could. What remains in VulViingKonahrik's hands now is but a small slice of his former power: Fortress-tombs: Fortresses of VulViingKonahrik's which double as tombs. Most are in deselote, hard to reach place. All are ginormas to make room for a dragon, should VulViingKonahrik have wished to enter. All are generally well built and defended, some even have their own claws to open a puzzle door. All the puzzle doors are crafted in a way that if VulViingKonahrik was to put his claw into the key slot in different ways (provided the combination was correct) the door would open. The claws are only for mortal entry: Krah Praan (Cold Rest): One of the smallest Fortress-Tombs, which barely earns this designation. Hosting 1000 Draugr, this tomb, situated east of shearpoint, has little tactical value. Commanded by Draugr Overlord Anise, she was the only female commander in all of VulViingKonahrik's army Alle Dun (Destroyers Grace): Fortress-tomb located in cyrodiil, some way between Cheydenhal and Bruma. Hosting 3000 Draugr, this tomb provided protection for VulViingKonahriks southern land. The Forces in this tomb are commanded by Draugr Overlord Vorstag. Kein Kiir (War child): Kein Kiir was built during the great rebellion, so it was born from war, hence the name. One of VulViingKonahriks smaller fortress-tombs, it is now controled by the Draugr Overlord Ulfric. Kein Kiir is one of two fortress-tombs left that does not have a puzzle door. Kein Kiir hosts 4000 draugr Vahlok Qethsegol (Guardian Stone): Vahlok Qethsegol has nothing to do with the actual gaurdians stone, it was named because of it's purpose. In place high on a mountain peak near the north eastern Jerall mountains (south west of skyrim), thus being on the border of what now is Cyrodille, Skyrim and Morrowind, it could see the majority of VulViingKonahrik's lands. The Draugr Overlord Wulfgar is the master of the Draugr in this place. The combination of the puzzle door in this place is Snake, Eagle, Bear, and the claw is made out of Blue Garnet. Vahlok Qethsegol hosts 5000 Draugr in total, and is the fortress tomb in which Bah resides Munax Krein (Cruel Sun): Munax Krein was named because of the first line the now draugr deathlord Drennen, who is incharge of this large fortress-tomb, said upon his arrival, having been from a place deep within the jeral mountains, he was shocked to find the difference in tempreture of the are this fort is in, beyond the jerall mountains, within what is now morrowind it's self. The combination of the Puzzle door in this place is Snake, Dragon, Fox, and the claw is made out of Serendibite. Munax Krein hosts 8000 Draugr, and is the fortress tomb in which Kest resides Unahzaal Zind (Unending Triumph): Unahzaal Zind is VulViingKonahrik's gigantic keep. It is unique in that it has not one, but two puzzle doors. It is situated on a tall mountain in the jerall mountains, almost forgotten in time, only a few individuals who have been brave enough to enter one of VulViingKonahrik's abandoned fortress-tombs, and lucky enough to find a dragonstone detailing VulViingKonahriks old empire even know it exists. In it's desolute location, surrounded by mountains for miles in every direction, trying to reach it on foot would be suicide due to exposure to the elements. The only way is by air. Or by finding out the hidden puzzle door (the combination of which is Dragon, Wolf, Whale, and the dragon claw is Made of Red diamond) behind a waterfall in skyrim, that leads to a giant underground maze of caverns and braving the armies of Draugr assigned to guard it. The door to Unahzaal Zind it's self is a puzzle door (The combination Dragon, Butterfly, Eagle, and the claw being made out of Jade) Unahzaal Zind has another defense. Deep within, there lies VulViingKonahriks personal room, where he hid the majority of his exile in time. There is no door to this room. At a dead end with in Unahzaal Zind, shouting the word 'BEX' (the dragon language word for open) with the voice opens the wall, allowing access to this chamber, which houses several treasures inside as well. Unahzaal Zind hosts over 10000 draugr, and is where the dragon priest Krasaar is. Dragon priests: In return for small amounts of power, the dragon priests gave absolute obidiance: Name: Krasaar Age: 4713 Gender: Male Weapon: Staff of Sickness, magic Appearance: http://images1.wikia.nocookie.net/__cb20120125103047/elderscrolls/images/thumb/b/be/Dragon_priest.jpg/406px-Dragon_priest.jpg History: Krasaar, born Velfred, was a Zealous worshiper of the dragons. Krasaar made a pact with VulViingKonahrik, the dragon gave him power, and in return Krasaar gave his undying loyalty. Krasaar was quickly revealed to be very pious, a trait which gave him great value to VulViingKonahrik. After replacing Kest as high priest, he became one of the most trusted of VulViingKonahrik's servants. Name: Kest Age: 4742 Gender: Male Weapon: Staff of Storms, magic Appearance: https://encrypted-tbn1.google.com/images?q=tbn:ANd9GcRhruq4RIOw5363iMVYcoyOiJ_LpFS8OieFTCl5J_4dI8U8tGRB History: Kest, born Vongvild, was a dragon priest. He was the original high priest of VulViingKonahrik, until Krasaar replaced him, proving more capable. Kest swore revenge, and has been trying to outdo Krasaar ever since. Name: Bah Age: 4732 Gender: Male Weapon: Staff of Wrath (, magic Appearance: https://encrypted-tbn1.google.com/images?q=tbn:ANd9GcSlf7rCLUkk8npq0WK0ub1jbIUKtaevRM6Aeltx4GAfFReb9hnNXw History: Bah, born Addvar, was a dragon priest. He was never the most powerful, but he was a force to be reckoned with. High ranking Draugr: In life they were trusted generals, officers or heros, in death they continue to serve their master...: Name: Draugr Death Overlord Ulfgar Age: 4600 Gender: Male Weapon: Ancient Nord sword of lightning, Thu'um Appearance: https://encrypted-tbn2.google.com/images?q=tbn:ANd9GcTmy2shImnsXs9Ohc2LZg4jokP2BwAcQZ8VipQFZvitISVRnB2Y History: Ulfgar was the most trusted general of VulViingKonahrik, and was given high priority tasks, unwavingly loyal, Ulfgar ensured his soldiers had the same zealousness that he had, and they were among the few which stayed with VulViingKonahrik during the rebellion. Name: Draugr Deathlord Drennen Age: 4585 Gender: Male Weapon: Ancient Nord Axe of frost, Thu'um Appearance: https://encrypted-tbn1.google.com/images?q=tbn:ANd9GcSG7lRrpk7ZrUTCD2O01yfiid-0FSEOS-yTQdBQn4HDmYVHONvb History: Drennen was a trusted general of VolViingKonahrik's forces. If the rebellion hadn't happened, he was on his way to replace Ulfgar once Ulfgar died... now this is impossible... Name: Draugr Overlord Wulfgar Age: 4583 Gender: Male Weapon: Ancient nord greatsword of fire, Thu'um Appearance: https://encrypted-tbn1.google.com/images?q=tbn:ANd9GcSlf7rCLUkk8npq0WK0ub1jbIUKtaevRM6Aeltx4GAfFReb9hnNXw History: Wulfgar was a captain in VulViingKonahriks army, in life he was a great warrior at Vahlok Qethsegol, in death he continues to watch over his masters renaments of a kingdom Name: Draugr Overlord Ulfric Age: 4583 Gender: Male Weapon: Ancient nord battleaxe of lightning, Thu'um Appearance: https://encrypted-tbn3.google.com/images?q=tbn:ANd9GcSBKdRRig2txoJsxJnNimc399pPj-2SQOYmYyydRxe_mh1JlY-y History: Ulfric was a captain in VulViingKonahriks army, in life he was a warlord in command of Kein Kiir , in death he continues to stalk the halls Name: Draugr Overlord Anise Age: 4573 Gender: Female Weapon: Ancient nord Greatsword, Thu'um Appearance: https://encrypted-tbn3.google.com/images?q=tbn:ANd9GcT26_e68URckgGhqOXKj46T65zk4DCb46npU_0TyIvVL6hMGLQI History: Anise was the only female captain in VulViingKonahriks army, although she was a fine looking woman in life, the mellenia of undeath has transformed the delightful beauty into a vile beast. Stalking the halls of Krah Praan, she waits for a victim to slaughter Name: Draugr Overlord Vorstag Age: 4589 Gender: Male Weapon: Ancient nord Axe, Thu'um Appearance: https://encrypted-tbn3.google.com/images?q=tbn:ANd9GcSBKdRRig2txoJsxJnNimc399pPj-2SQOYmYyydRxe_mh1JlY-y History: A trusted captain who gave everything in combat and was also a reknowned poet Edited September 4, 2012 by Brutii Link to comment Share on other sites More sharing options...
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