crashinghell Posted September 2, 2012 Share Posted September 2, 2012 Well I wanted to get some of the alien animations and models from the 2002 Alien vs. Predator game and make it possible to put into fallout 3 but when I used milkshape Import the .ABC file and then export as an .Objx File and then opened it in blender to then export the Alien model the model didnt even appear in blender. Can someone tell me if im doing something wrong or if its fixable? thank you any help is appreciated Link to comment Share on other sites More sharing options...
GrindedStone Posted September 2, 2012 Share Posted September 2, 2012 Milkshape... Really... Really! 1. Winning. Duh. 2. Uninstall Milkshape from your phone 3. We can't even port from New Vegas to Fallout 3 an they share most of the same exact assets, it breaks EULA in most cases, an hence is illegal here. 4. AVP 2002, idk... If it were any good then more than two people here would have played it, AVP, really... really... 5. The difficulty of the job you are attempting is on par with the difficulty of recreating the same thing from scratch, sans MOCAP, but we don't typically use that anyway. 6. Do you really need 10 reasons GrindedStone, 10! really... really... 10! This is all just stupid fun. Even if you were able to do what it is you are talking about. That's not how we do it. It's got nothing to do with the EULA. More of it has to do with the amount of work required. Staying legal with Nexus Mods by upholding the EULA is just a bonus. Yes it would be really easy to use assets from another game to create something in Fallout. However there other ways that are even less work than that while also remaining legal. It's a win:win. Winning, duh... Tiger DNA... First off you would create the creature. Then you copy the bone weight of a Fallout creature. Then delete the bones you don't want animated from the vertex groups and/or armature before export. I think anyway, it's something like that. Now custom animations on the other hand are created as .kv then set up in groups so that they will automaticly override or cancel/load each other out. In basic terms it would be like attack group, all your attack animations will be there an cancel each other out while they run. Further each animation is set up with conditions that control when an who they activate. It can be very complex, but it works really well. In most cases you run into the wall of it being more trouble than it's worth. So your mind hopefully wanders off onto something more productive. Just remember it doesn't have to be perfect, there's a large margin around what is considered acceptable due to the imagination of the player while in the game. Really you should focus on what you like doing. Get better at that an get a fast paced production workflow to do more of what it is that you like. What it sounds like to me is that you saw something cool in a game an you want to do the same thing in another game. Well, I ask you where do you think that is going? Because it is not going toward actually learning how to do anything. Apply the same time you would have spent converting assets into learning how to create assets. Then pretty much you can create it from scratch in the same amount of time or less. Realize this takes years... But the less time you waste on "other" things the sooner you're ready to do that. Something, something else, TIGER DNA! Link to comment Share on other sites More sharing options...
crashinghell Posted September 4, 2012 Author Share Posted September 4, 2012 Milkshape... Really... Really! 1. Winning. Duh. 2. Uninstall Milkshape from your phone 3. We can't even port from New Vegas to Fallout 3 an they share most of the same exact assets, it breaks EULA in most cases, an hence is illegal here. 4. AVP 2002, idk... If it were any good then more than two people here would have played it, AVP, really... really... 5. The difficulty of the job you are attempting is on par with the difficulty of recreating the same thing from scratch, sans MOCAP, but we don't typically use that anyway. 6. Do you really need 10 reasons GrindedStone, 10! really... really... 10! This is all just stupid fun. Even if you were able to do what it is you are talking about. That's not how we do it. It's got nothing to do with the EULA. More of it has to do with the amount of work required. Staying legal with Nexus Mods by upholding the EULA is just a bonus. Yes it would be really easy to use assets from another game to create something in Fallout. However there other ways that are even less work than that while also remaining legal. It's a win:win. Winning, duh... Tiger DNA... First off you would create the creature. Then you copy the bone weight of a Fallout creature. Then delete the bones you don't want animated from the vertex groups and/or armature before export. I think anyway, it's something like that. Now custom animations on the other hand are created as .kv then set up in groups so that they will automaticly override or cancel/load each other out. In basic terms it would be like attack group, all your attack animations will be there an cancel each other out while they run. Further each animation is set up with conditions that control when an who they activate. It can be very complex, but it works really well. In most cases you run into the wall of it being more trouble than it's worth. So your mind hopefully wanders off onto something more productive. Just remember it doesn't have to be perfect, there's a large margin around what is considered acceptable due to the imagination of the player while in the game. Really you should focus on what you like doing. Get better at that an get a fast paced production workflow to do more of what it is that you like. What it sounds like to me is that you saw something cool in a game an you want to do the same thing in another game. Well, I ask you where do you think that is going? Because it is not going toward actually learning how to do anything. Apply the same time you would have spent converting assets into learning how to create assets. Then pretty much you can create it from scratch in the same amount of time or less. Realize this takes years... But the less time you waste on "other" things the sooner you're ready to do that. Something, something else, TIGER DNA! Thanks for the suggestions Link to comment Share on other sites More sharing options...
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