SignedName Posted June 16, 2019 Share Posted June 16, 2019 (edited) So I'm a total noob at scripting, but I want to script an effect so that a piece of armor (CassHair) will be equipped/unequipped along with another piece of armor (CassHat). How do I go about this? This is what I tried, but the script doesn't save. What am I doing wrong here? scn CassHatScript Begin OnEquip RoseofSharonCassidy RoseofSharonCassidy.EquipItem CassHair end Begin OnUnequip RoseofSharonCassidy RoseofSharonCassidy.UnequipItem CassHair endEdit: Okay, so I found out the problem (had to stick REF at the end of Cassidy), but the CassHair doesn't unequip when I take her hat away. Any ideas as to that? Edited June 16, 2019 by SignedName Link to comment Share on other sites More sharing options...
uhmattbravo Posted June 16, 2019 Share Posted June 16, 2019 (edited) I'm pretty sure you're calling on Cass's base form instead of her reference. The script will need her refID. You should also look into GECK powerup. I don't have a link offhand, but it's on Nexus somewhere and among other things will give you reasons why if a script fails to compile. Edit - Actually,look into GECK extender: https://www.nexusmods.com/newvegas/mods/64888 It's newer and better than GECK power up. I forgot that i switched over to it myself. Edited June 17, 2019 by uhmattbravo Link to comment Share on other sites More sharing options...
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