Tsork Posted June 16, 2019 Share Posted June 16, 2019 Hello, I tried a lot of things to get Roguetech to work: 0. unchecked cloud saves in steam1. clean uninstall including registry2. switched win 10 language to english (UK)3. installed vanilla battletech4. downloaded RogueTech Core-79-0-999-P11-HF6-15593996665. downloaded CommunityAssetBundle-v3.66. checked vanilla battletech .... working7. ran Roguetech installer as admin, did default everything, doublechecked Battletech directory8. ran assetbundle as admin, doublechecked directory9. started battletech: ModTek pops up with a green box telling me: "game now loading", but I dont see the initialization procedure i saw in the tutorial window10 Game starts normal, but when starting a new career I am getting an infinite loading circle in the upper left corner Modteklog tells me: System.TypeLoadException: Could not load type 'BattleTech.UI.AVPVideoPlayer' from assembly 'Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null'. at (wrapper managed-to-native) System.Reflection.MonoMethodInfo:get_method_info (intptr,System.Reflection.MonoMethodInfo&) at System.Reflection.MonoMethodInfo.GetMethodInfo (IntPtr handle) [0x00000] in <filename unknown>:0 at System.Reflection.MonoMethod.GetPseudoCustomAttributes () [0x00000] in <filename unknown>:0 at System.MonoCustomAttrs.GetPseudoCustomAttributes (ICustomAttributeProvider obj, System.Type attributeType) [0x00000] in <filename unknown>:0 at System.MonoCustomAttrs.GetCustomAttributesBase (ICustomAttributeProvider obj, System.Type attributeType) [0x00000] in <filename unknown>:0 at System.MonoCustomAttrs.GetCustomAttributes (ICustomAttributeProvider obj, System.Type attributeType, Boolean inherit) [0x00000] in <filename unknown>:0 at System.Reflection.MonoMethod.GetCustomAttributes (System.Type attributeType, Boolean inherit) [0x00000] in <filename unknown>:0 at Harmony.PatchTools+<>c__2`1[Harmony.HarmonyPrepare].<GetPatchMethod>b__2_0 (System.Reflection.MethodInfo m) [0x00000] in <filename unknown>:0 at System.Linq.Enumerable.First[MethodInfo] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in <filename unknown>:0 at System.Linq.Enumerable.FirstOrDefault[MethodInfo] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in <filename unknown>:0 at Harmony.PatchTools.GetPatchMethod[HarmonyPrepare] (System.Type patchType, System.String name, System.Type[] parameters) [0x00000] in <filename unknown>:0 at Harmony.PatchProcessor.RunMethod[HarmonyPrepare,Boolean] (Boolean defaultIfNotExisting, System.Object[] parameters) [0x00000] in <filename unknown>:0 at Harmony.PatchProcessor.PrepareType () [0x00000] in <filename unknown>:0 at Harmony.PatchProcessor..ctor (Harmony.HarmonyInstance instance, System.Type type, Harmony.HarmonyMethod attributes) [0x00000] in <filename unknown>:0 at Harmony.HarmonyInstance.<PatchAll>b__9_0 (System.Type type) [0x00000] in <filename unknown>:0 at Harmony.CollectionExtensions.Do[Type] (IEnumerable`1 sequence, System.Action`1 action) [0x00000] in <filename unknown>:0 at Harmony.HarmonyInstance.PatchAll (System.Reflection.Assembly assembly) [0x00000] in <filename unknown>:0 at ModTek.ModTek.Init () [0x00000] in <filename unknown>:0 This mod sounds awesome and I really would like to get it to work, any help is appreciated! Link to comment Share on other sites More sharing options...
grah31a Posted July 6, 2019 Share Posted July 6, 2019 This exact same thing is happening to me. clean uninstall (including registry)clean reinstallRoguetek installCommunity Asset Bundle install. then loading the game it says ModTek v0.7.0 game is now loading but the load bar starts out fully green as if it loaded instananeously I found the same log file - ModTek.log - found in the .modtek folder. at the top it saysModTek v0.7.0 -- 7/6/2019 12:08:00 PMBuilding new config.Error: PATCHING FAILED!System.TypeLoadException: Could not load type 'BattleTech.UI.AVPVideoPlayer' from assembly 'Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null'. at (wrapper managed-to-native) System.Reflection.MonoMethodInfo:get_method_info (intptr,System.Reflection.MonoMethodInfo&) at System.Reflection.MonoMethodInfo.GetMethodInfo (IntPtr handle) [0x00000] in <filename unknown>:0 at System.Reflection.MonoMethod.GetPseudoCustomAttributes () [0x00000] in <filename unknown>:0 at System.MonoCustomAttrs.GetPseudoCustomAttributes (ICustomAttributeProvider obj, System.Type attributeType) [0x00000] in <filename unknown>:0 at System.MonoCustomAttrs.GetCustomAttributesBase (ICustomAttributeProvider obj, System.Type attributeType) [0x00000] in <filename unknown>:0 at System.MonoCustomAttrs.GetCustomAttributes (ICustomAttributeProvider obj, System.Type attributeType, Boolean inherit) [0x00000] in <filename unknown>:0 at System.Reflection.MonoMethod.GetCustomAttributes (System.Type attributeType, Boolean inherit) [0x00000] in <filename unknown>:0 at Harmony.PatchTools+<>c__2`1[Harmony.HarmonyPrepare].<GetPatchMethod>b__2_0 (System.Reflection.MethodInfo m) [0x00000] in <filename unknown>:0 at System.Linq.Enumerable.First[MethodInfo] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in <filename unknown>:0 at System.Linq.Enumerable.FirstOrDefault[MethodInfo] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in <filename unknown>:0 at Harmony.PatchTools.GetPatchMethod[HarmonyPrepare] (System.Type patchType, System.String name, System.Type[] parameters) [0x00000] in <filename unknown>:0 at Harmony.PatchProcessor.RunMethod[HarmonyPrepare,Boolean] (Boolean defaultIfNotExisting, System.Object[] parameters) [0x00000] in <filename unknown>:0 at Harmony.PatchProcessor.PrepareType () [0x00000] in <filename unknown>:0 at Harmony.PatchProcessor..ctor (Harmony.HarmonyInstance instance, System.Type type, Harmony.HarmonyMethod attributes) [0x00000] in <filename unknown>:0 at Harmony.HarmonyInstance.<PatchAll>b__9_0 (System.Type type) [0x00000] in <filename unknown>:0 at Harmony.CollectionExtensions.Do[Type] (IEnumerable`1 sequence, System.Action`1 action) [0x00000] in <filename unknown>:0 at Harmony.HarmonyInstance.PatchAll (System.Reflection.Assembly assembly) [0x00000] in <filename unknown>:0 at ModTek.ModTek.Init () [0x00000] in <filename unknown>:0 Does anybody have any ideas about this? Did you manage to overcome this? Thanks,Graham Link to comment Share on other sites More sharing options...
runlevel0 Posted September 19, 2020 Share Posted September 19, 2020 Same here,And did pretty much the same. It's 2020 meanwhile. Pity for the time it took downloading and installing everything. Link to comment Share on other sites More sharing options...
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