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Just A newbie trying to find out if FNV mods will run on a toaster of a laptop.


Bigman88

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I have a steam version of FNV installed on a low spec laptop. I assume steam has a cloud server that stores save Games, because i still have a FNV save from an older laptop i had it installed on (i only played about 10 minutes from the start of the game, though).

 

The computer specs are:

 

Dell latitude E7440

 

Intel® Core i5-4310U CPU @ 2.00GHz, 2601 Mhz, 2 Cores, 4 Logical Processors

 

Intel® HD Graphics Family

 

8.00 GB RAM

 

x64 based system

 

It's a low spec basic laptop not for gaming, but still runs FNV fine, and other games like F.E.A.R., Half life: Black Mesa, Limbo, Braid, and Psychonauts.

 

I want to start this game with mods that will improve it in any way, but i don't want the game to slow down. I'm interested in mods that expands NPC/enemy variety, or increases enemy AI. I've been reading about this game crashing and not loading saves; i'd like mods to fix that. I assume the low specs of my computer will not handle graphics mods well (or will it?).

 

Any tips for a beginner? Can my computer handle mods? And Which ones are good for what i need?

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It will run most games just fine, how ever it may not run Fo4 or SSE.

 

I run FNV , skyrim, Fo3, Steam, EA, and a lot of other games on a latitude 5400 just fine.

 

A lot depends on the graphics chip you have. (Intel® HD Graphics Family) That's the bottle neck. Your laptop is bigger than My test unit and I know it won't run FO4.

 

So yes, you should be ok if you keep things Spartan .

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Hey @Purr4me, thanks for responding, but the question was not answered.

 

I know that fo4 won't run on this computer, or any modern game for that matter. I only have a common level knowledge of computers, but it's easy to check the specs and see that it won't be running anything past 2010.

 

The thread is about finding out of my low spec laptop can run FNV with mods equipped. Mods like smarter A.I. or npc/enemy variety, as well as mods for fixing bugs, glitches, and crashes. Even a graphics or visual effects mod will be cool.

 

All these i want to add to the game without making the game chug.

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Yes ir should be able to do all that, some modding skills are needed, optimising and packing all sound and voice files into the plugins name as a bsa archive heaps a ton.

 

Any plugin that comes with a lot of loose files need to be packed up into a bsa archive on low end units.

 

That cuts down ram usages. Hun, i could write a book.

 

In my profile i have listed my low end test bed unit.

It's basicly a tablet. On that, loose files kill it but when packed up it simply fly's.

 

Just try to not over tax the machine with too many graphic mods. AI mods are just code so thats not an issue unless the code is bad.

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I read the guides, but see nothing about packing loose files or sound files into a bsa archive. Can you tell me what that is and how to do it?

 

And if like to check out your low end test.

the reason is this; most people do not do hardware testing, or things outside of this nice littlhttps://www.nexusmods.com/Core/Libs/Common/Widgets/DownloadPopUp?id=1000018736&game_id=130&source=FileExpander

 

this contains the tools you need

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A BSA is just a "Bethesda Software Archive" formatted archive package, similar in concept to a ZIP, 7ZIP, RAR, etc. package you are probably familiar with already. You need the tool BSArch (freeware) by zilav: "A command line tool for packing and unpacking Bethesda archives. The most complete support setting the correct flags across the various games." If you can handle any other archive program, then you can handle BSArch. Note you should unpack and repack in folders outside of those used by your game.

 

-Dubious-

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But what is a bsa archive? I didn't see anything about it in the guides. And i have no modding skills at all.

we did not write things like that into the guides. I taught Benwha as much as we could and it was posted on steam as a basic help guide.

 

I retained all the correspondence as a backup in E-mails.

 

Your question simply deals with weak hardware issues. So, you need to learn what it takes to accomplish your wishes as I instructed.

 

Sluggish game play is in no way be guaranteed.. It can be as little as a bad script, mesh, or texture too high for the GPU to handle.

 

Software runs faster if it is compressed, or retailed in a smaller form factor. Too much compression can also be detrimental too.

 

Fomm has the correct tools that deal with all of these things.

 

Now, to actually see the bottle neck in action before your own eye's as to the speed a PC can process data?

 

you need Fomm to extract all the bsa archives into a game folder on another drive.

 

then "Move them" to the C:\ game drive and watch how long that takes to process data.

 

But notice moving files compressed move very fast.

 

This takes place during game runtime too. If there are too many loose files, that slows down the game ,hence your concern of sluggish game play.

 

No, these things are learned, not taught.

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