scarycave Posted September 3, 2012 Share Posted September 3, 2012 So I'm making a short-quest mostly to practice having an Npc Guide the Player.The last leg of the quest involves the Player and the Npc going into an Icy Dungeon.Thing is, I need a good place for it. It takes place around Bruma, and I want it a bit high up...though the Npc has some path-finding issues with the mountain. So if there's was a good place to have an Ice Dungeon...where do you think it should be? Link to comment Share on other sites More sharing options...
WarRatsG Posted September 3, 2012 Share Posted September 3, 2012 There's ways around the pathing issue. They could tell you to meet them there; or if they are following the player, you could have them start a conversation with you as an excuse to teleport them next to you, either near or just inside the entrance of the cave. In my own mod, I transport the player outside a cave they are meant to go into, with nowhere to go but inside. The NPC takes over inside. Link to comment Share on other sites More sharing options...
cfh85 Posted September 3, 2012 Share Posted September 3, 2012 If you're set on having the NPC guide the PC you may want to set up a few refs along the way and either set up a few travel packages that take over from each other or use a script to change the target ref. This would allow you to have a more complicated path. Also, remember that the NPCs will follow the blue pathgrids over the red. I'm not sure how far out of their way they will go though. Have a look at the pathgrids around bruma, maybe change some of the reds to blue? Link to comment Share on other sites More sharing options...
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