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Good place for an Ice Dungeon?


scarycave

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So I'm making a short-quest mostly to practice having an Npc Guide the Player.

The last leg of the quest involves the Player and the Npc going into an Icy Dungeon.

Thing is, I need a good place for it. It takes place around Bruma, and I want it a bit high up...though the Npc has some path-finding issues with the mountain. So if there's was a good place to have an Ice Dungeon...where do you think it should be?

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There's ways around the pathing issue. They could tell you to meet them there; or if they are following the player, you could have them start a conversation with you as an excuse to teleport them next to you, either near or just inside the entrance of the cave.

 

In my own mod, I transport the player outside a cave they are meant to go into, with nowhere to go but inside. The NPC takes over inside.

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If you're set on having the NPC guide the PC you may want to set up a few refs along the way and either set up a few travel packages that take over from each other or use a script to change the target ref. This would allow you to have a more complicated path. Also, remember that the NPCs will follow the blue pathgrids over the red. I'm not sure how far out of their way they will go though. Have a look at the pathgrids around bruma, maybe change some of the reds to blue?
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