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How to fix tearing?


DragonKnightBob

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Hello all,

 

I've been having some small issues with mesh/texture tearing in my game, and I have yet to figure out a way to fix it. Most of these aren't that irritating, but yesterday I ran into one that's driving me up the wall. If anyone has solved one or both of these problems, I'd appreciate the help.

 

Article #1 - Clannfear heads. Their heads stretch infinitely in whatever direction they're looking (Which is usually at me). This problem is described as being an issue with MMM, where the fix is suggested to delete the clannfear skeleton.nif, and the game will be forced to use the old one. However, when I did so, about 1/4 of all the clannfears in my game are now headless. Not that irritating, but still.

 

Article #2 - The Sundered Keep - Admiral Duvalier's coat. Apparently it's rigged to the tail bone of your skeleton, which I don't have because I'm a Breton, and so it flies crazily around and looks terrible. I'm using the DR6 replacement skeleton that you get when you install that mod. Does anyone know of a skeleton that adds a tail bone to everyone, while still being compatible with DR6?

 

Thanks in advance to anyone who can help me.

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I don't know about the creature issue, but Growlf's Universal Skeleton should fix the coat. The ultimate skeleton has almost every bone from every mod. There are a few it inherently conflicts with, but I think they only list 2 issues: Ragdoll and Deadly Reflexes 6

 

-edit-

 

I'm an idiot to have not seen the request for compatibility with DR6. You can simply copy the skeletonBeast.nif to another location. Remove the Beast part of it so that it reads skeleton.nif. Now move this over to the folder and replace the original skeleton. You can do this for the first person as well.

 

For some reason, they felt that the vanilla skeletons didn't need tailbones for non-tail races. So instead of simply skipping the addition of a tail, they decided to clutter the files and add another skeleton. I don't know if they lack hand or foot bones, but I would imagine they have them.

 

Coronerra's Maximum Compatibility might work for you as well. It was the predecessor of the Universal skeleton. It might not have the scale bones in it. You could also request somebody make a compatible skeleton, without the scale bones.

 

It seems that DR6 is still in beta. I don't think that it has all the bugs worked out yet. Do you have the same problems with DR5?

Edited by theuseless
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I appreciate the help :P so don't worry about missing DR6. It seems like most people who have these issues just downgrade to DR5 so they can have their eyecandy, while I'm stubborn.

 

I never actually used DR5; I got in on the oblivion modding train late, so I ended up going straight to 6. If I can't get your suggestion to work with the renaming of the skeletonbeast.nif, I may try downgrading to DR5 and switching skeletons altogether; then I'll be able to run a whole new wing of mods that require a more advanced rig.

 

I'll try switching the beast skeleton around tonight and see what happens. Thanks!

 

EDIT: Yeah, unfortunately the switch of the skeleton just caused the game to crash on load. I think I'm going to have to downgrade to DR5 unless someone else knows of a DR6 compatible skeleton.

Edited by DragonKnightBob
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