SuperV Posted September 3, 2012 Share Posted September 3, 2012 Problem: Exiting Vault 101 or using the bed in the FWE alternative start crashes the game. Also, invisible radroaches during Vault 101. Active Mod Files: 00 fallout3.esm 01 Anchorage.esm 02 ThePitt.esm 03 StreetLights.esm 04 BrokenSteel.esm 05 PointLookout.esm 06 Zeta.esm 07 Unofficial Fallout 3 Patch.esm [Version 1.2.0] 08 aHUD.esm 09 CRAFT.esm 0A CALIBR.esm [Version 1.4] 0B Project Beauty.esm 0C EVE.esm 0D FO3 Wanderers Edition - Main File.esm 0E Mart's Mutant Mod.esm 0F RH_IRONSIGHTS.esm 10 AWorldOfPainFO3.esm 11 Console Key Binder.esp [Version 1.0.3] 12 ImaginatorFO3.esp 13 Unofficial Fallout 3 Patch - Operation Anchorage.esp [Version 1.2.0] 14 Unofficial Fallout 3 Patch - The Pitt.esp [Version 1.2.0] 15 Unofficial Fallout 3 Patch - Broken Steel.esp [Version 1.2.0] 16 Unofficial Fallout 3 Patch - Point Lookout.esp [Version 1.2.0] 17 Unofficial Fallout 3 Patch - Mothership Zeta.esp [Version 1.2.0] 18 DarNifiedUIF3.esp 19 Project Beauty- Broken Steel.esp 1A Project Beauty- Point Lookout.esp 1B StreetLights - Wasteland.esp 1C CASM.esp 1D RH_IronSights_Basic_VanillaPlugin.esp 1E RH_IronSights_Basic_AnchoragePlugin.esp 1F RH_IronSights_Basic_PittPlugin.esp 20 RH_IronSights_Basic_BrokenSteelPlugin.esp 21 RH_IronSights_Basic_PointLookoutPlugin.esp 22 RH_IronSights_Basic_ZetaPlugin.esp 23 RH_IronSights_Pitt_NewRifleSights.esp 24 RH_IronSights_RemoveReticule.esp 25 RH_IronSights_PL_NewItems.esp 26 UPP - Pack 1.esp 27 FO3 Wanderers Edition - Main File.esp 28 FO3 Wanderers Edition - DLC Anchorage.esp 29 FO3 Wanderers Edition - DLC The Pitt.esp 2A FO3 Wanderers Edition - DLC Broken Steel.esp 2B FO3 Wanderers Edition - DLC Point Lookout.esp 2C FO3 Wanderers Edition - DLC Mothership Zeta.esp 2D FO3 Wanderers Edition - Alternate Travel.esp 2E FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp 2F FO3 Wanderers Edition - Project Beauty.esp 30 FO3 Wanderers Edition - Project Beauty (Followers Enhanced).esp 31 RH_FWE_Bridge.esp 32 WeaponModKits.esp 33 WeaponModKits - FWE Master Release.esp 34 WeaponModKits - OperationAnchorage.esp 35 WeaponModKits - ThePitt.esp 36 WeaponModKits - BrokenSteel.esp 37 WeaponModKits - PointLookout.esp 38 WeaponModKits - Zeta.esp 39 RH_WMK_Bridge.esp 3A EVE.esp 3B EVE Operation Anchorage.esp 3C EVE - FWE Master Release.esp 3D EVE - FWE Master Release (Follower Enhanced).esp 3E EVE Anchorage - FWE DLC Anchorage.esp 3F EVE - FWE with WeaponModKits.esp 40 RH_EVE_Bridge.esp 41 Mart's Mutant Mod.esp 42 Mart's Mutant Mod - DLC Broken Steel.esp 43 Mart's Mutant Mod - DLC Zeta.esp 44 Mart's Mutant Mod - Project Beauty.esp 45 Fellout-pipboylight.esp 46 Fellout-Full.esp 47 Fellout-Anchorage.esp 48 Fellout-BrokenSteel.esp 49 Fellout-PointLookout.esp 4A Fellout-Zeta.esp 4B F3ProjectRealityMkI.esp 4C Fallout Remastered.esp 4D Fallout Remastered - FWE.esp 4E Fallout Remastered - FWE + RH Ironsights.esp 4F Fallout Remastered - Mart's Mutants Mod.esp 50 Fallout Remastered - FWE + MMM.esp 51 Merged Patch.esp I'd be forever grateful if someone could take a look at my load order. I understand that FOIP and Fallout Remastered shouldn't be togheter, but I couldn't find a non-FOIP patch for EVE and FWE. I've also created a Merged Patch using FO3Edit. Link to comment Share on other sites More sharing options...
SpartanVOO1 Posted September 3, 2012 Share Posted September 3, 2012 1. Remove UFP. You don't need because of FWE2. Use The Mergers Version of EVE. You find all cp patches with it.3. Use Dynamic Weather instead of Fellout and ProjectReality - its a way better. Or use The Mergers Version of Fellout. And I don't think Fellout compatible with PR.4. FR - FWE with MMM should be just after all MMM .esps.5. Fallout Remastered seems to conflict with EVE (and with WMK, maybe) and I don't see atm package6. Did you fix conflicts in F3Edit? After all, use BOSS to sort load-order and see FOIP page for small fixes of it. Link to comment Share on other sites More sharing options...
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