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CTD on Vault 101 exit


SuperV

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Problem:

Exiting Vault 101 or using the bed in the FWE alternative start crashes the game. Also, invisible radroaches during Vault 101.

 

Active Mod Files:

 

00  fallout3.esm
01  Anchorage.esm
02  ThePitt.esm
03  StreetLights.esm
04  BrokenSteel.esm
05  PointLookout.esm
06  Zeta.esm
07  Unofficial Fallout 3 Patch.esm  [Version 1.2.0]
08  aHUD.esm
09  CRAFT.esm
0A  CALIBR.esm  [Version 1.4]
0B  Project Beauty.esm
0C  EVE.esm
0D  FO3 Wanderers Edition - Main File.esm
0E  Mart's Mutant Mod.esm
0F  RH_IRONSIGHTS.esm
10  AWorldOfPainFO3.esm
11  Console Key Binder.esp  [Version 1.0.3]
12  ImaginatorFO3.esp
13  Unofficial Fallout 3 Patch - Operation Anchorage.esp  [Version 1.2.0]
14  Unofficial Fallout 3 Patch - The Pitt.esp  [Version 1.2.0]
15  Unofficial Fallout 3 Patch - Broken Steel.esp  [Version 1.2.0]
16  Unofficial Fallout 3 Patch - Point Lookout.esp  [Version 1.2.0]
17  Unofficial Fallout 3 Patch - Mothership Zeta.esp  [Version 1.2.0]
18  DarNifiedUIF3.esp
19  Project Beauty- Broken Steel.esp
1A  Project Beauty- Point Lookout.esp
1B  StreetLights - Wasteland.esp
1C  CASM.esp
1D  RH_IronSights_Basic_VanillaPlugin.esp
1E  RH_IronSights_Basic_AnchoragePlugin.esp
1F  RH_IronSights_Basic_PittPlugin.esp
20  RH_IronSights_Basic_BrokenSteelPlugin.esp
21  RH_IronSights_Basic_PointLookoutPlugin.esp
22  RH_IronSights_Basic_ZetaPlugin.esp
23  RH_IronSights_Pitt_NewRifleSights.esp
24  RH_IronSights_RemoveReticule.esp
25  RH_IronSights_PL_NewItems.esp
26  UPP - Pack 1.esp
27  FO3 Wanderers Edition - Main File.esp
28  FO3 Wanderers Edition - DLC Anchorage.esp
29  FO3 Wanderers Edition - DLC The Pitt.esp
2A  FO3 Wanderers Edition - DLC Broken Steel.esp
2B  FO3 Wanderers Edition - DLC Point Lookout.esp
2C  FO3 Wanderers Edition - DLC Mothership Zeta.esp
2D  FO3 Wanderers Edition - Alternate Travel.esp
2E  FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp
2F  FO3 Wanderers Edition - Project Beauty.esp
30  FO3 Wanderers Edition - Project Beauty (Followers Enhanced).esp
31  RH_FWE_Bridge.esp
32  WeaponModKits.esp
33  WeaponModKits - FWE Master Release.esp
34  WeaponModKits - OperationAnchorage.esp
35  WeaponModKits - ThePitt.esp
36  WeaponModKits - BrokenSteel.esp
37  WeaponModKits - PointLookout.esp
38  WeaponModKits - Zeta.esp
39  RH_WMK_Bridge.esp
3A  EVE.esp
3B  EVE Operation Anchorage.esp
3C  EVE - FWE Master Release.esp
3D  EVE - FWE Master Release (Follower Enhanced).esp
3E  EVE Anchorage - FWE DLC Anchorage.esp
3F  EVE - FWE with WeaponModKits.esp
40  RH_EVE_Bridge.esp
41  Mart's Mutant Mod.esp
42  Mart's Mutant Mod - DLC Broken Steel.esp
43  Mart's Mutant Mod - DLC Zeta.esp
44  Mart's Mutant Mod - Project Beauty.esp
45  Fellout-pipboylight.esp
46  Fellout-Full.esp
47  Fellout-Anchorage.esp
48  Fellout-BrokenSteel.esp
49  Fellout-PointLookout.esp
4A  Fellout-Zeta.esp
4B  F3ProjectRealityMkI.esp
4C  Fallout Remastered.esp
4D  Fallout Remastered - FWE.esp
4E  Fallout Remastered - FWE + RH Ironsights.esp
4F  Fallout Remastered - Mart's Mutants Mod.esp
50  Fallout Remastered - FWE + MMM.esp
51  Merged Patch.esp

 

 

I'd be forever grateful if someone could take a look at my load order. I understand that FOIP and Fallout Remastered shouldn't be togheter, but I couldn't find a non-FOIP patch for EVE and FWE. I've also created a Merged Patch using FO3Edit.

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1. Remove UFP. You don't need because of FWE

2. Use The Mergers Version of EVE. You find all cp patches with it.

3. Use Dynamic Weather instead of Fellout and ProjectReality - its a way better. Or use The Mergers Version of Fellout. And I don't think Fellout compatible with PR.

4. FR - FWE with MMM should be just after all MMM .esps.

5. Fallout Remastered seems to conflict with EVE (and with WMK, maybe) and I don't see atm package

6. Did you fix conflicts in F3Edit?

 

After all, use BOSS to sort load-order and see FOIP page for small fixes of it.

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