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CTD on Vault 101 exit


SuperV

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Problem:

Exiting Vault 101 or using the bed in the FWE alternative start crashes the game. Also, invisible radroaches during Vault 101.

 

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I'd be forever grateful if someone could take a look at my load order. I understand that FOIP and Fallout Remastered shouldn't be togheter, but I couldn't find a non-FOIP patch for EVE and FWE. I've also created a Merged Patch using FO3Edit.

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1. Remove UFP. You don't need because of FWE

2. Use The Mergers Version of EVE. You find all cp patches with it.

3. Use Dynamic Weather instead of Fellout and ProjectReality - its a way better. Or use The Mergers Version of Fellout. And I don't think Fellout compatible with PR.

4. FR - FWE with MMM should be just after all MMM .esps.

5. Fallout Remastered seems to conflict with EVE (and with WMK, maybe) and I don't see atm package

6. Did you fix conflicts in F3Edit?

 

After all, use BOSS to sort load-order and see FOIP page for small fixes of it.

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