kitcat81 Posted June 18, 2019 Share Posted June 18, 2019 (edited) I have a nif file in my mod that is a movable prop item that you can carry in your inventory. The nif consists of 2 meshes, It works fine for me, did not have any bugs. But a user who installed my mod got a strange looking bug where you try to grab (z-key) the item and it only grabs one of the meshes, while another one stays on the ground. I'm trying to figure out why it happens and if I can somehow prevent this from happening. I had a thought that maybe it's some game setting or mods that change the way meshes work in game. Also I remember some wiki article where it stated that some certain number of BSX flags can result in such glitches...But it does not happen in my game, so not sure in changing the flags can help and how I can even test this without re-creating the glitch in my game. So my first goal is to find a way to get this bug show in my game lol After checking some vanilla nif files I decided to try and set flags to 194...Had it set to 130 before. The vanilla 'blood paint' can and scissors both consist of multiple meshes and have 194 flags. Hopefully it will fix the problem. Edited June 18, 2019 by kitcat81 Link to comment Share on other sites More sharing options...
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